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2023-May-25
May 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
development
,
testing
,
pre-alpha
,
streamer program
,
vinl networking
,
crafting
,
alpha 1
]
...
up for the full 24-hour
pre-alpha
run on the 20th. ...
• Thronefast NPC
population
updates, including...
2023-Apr-27
April 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
development
,
team growth
,
artists
,
streamers
,
pre-alpha testing
,
alpha 1
]
...
for May’s 24-hour
Pre-Alpha
session which starts at...
models for use in world
population
and content development....
2023-Mar-30
March 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
communication
,
streamer program
,
pre-alpha
,
alpha 1
,
crafting and gathering implementation
,
test
,
networking
,
client performance
,
development
]
...
happy to announce that
Pre-Alpha
streaming or recording...
models for use in world
population
and content development....
2023-Feb-23
February 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
alpha 1
,
implementation
,
development
,
crafting
,
gathering
,
vinl networking
,
character models
,
animations
,
pre-alpha testing
]
...
models for use in world
population
and content development....
2022-Dec-22
December 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha testing
,
vinl networking
,
alpha 1
,
reveals
,
communication
,
streamer
,
team growth
,
development
]
...
will be having monthly
Pre-Alpha
sessions. The amount of...
models for use in world
population
and content development....
2022-Nov-24
November 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha testing
,
alpha 1
,
cohhcarnage
,
classes
,
combat
,
itemization
,
vendors
,
quest
,
dungeon
]
...
ready for the next
Pre-Alpha
session. When is that...
models for use in world
population
and content development....
2022-Oct-27
October 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha population
,
vinl network
,
alpha 1
,
test frequency
,
dark myr character models
,
swimming
,
aggro
,
assets
,
environment
,
terrain
,
development
,
implementation
,
client
]
...
Realms, as we saw our
pre-alpha
servers brought back...
models for use in world
population
and content development....
2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha test
,
character model asset
,
animation and rigging development
,
team growth
,
vinl networking
,
weather
,
day/night cycle
,
climates
,
swimming
,
perception storyline
,
npc abilities
,
warrior implementation
,
world building
,
alpha 1
]
...
is finally here! Our
pre-alpha
sessions resume this...
• Completing layout and
population
revisions in the...
Pantheon: One Year Later
[
development
,
implementation
,
hdrp
,
terrain
,
seamless
,
weather
,
assets
,
vinl networking
,
weapons
,
techniques
,
readiness endurance health and mana resources
,
class passive abilities
,
combat
,
user interface
,
sprint
,
crafting and gathering
,
mining nodes
,
banks
,
death
,
deleveling
,
experience
,
zones and world building
,
npcs
,
buffs
,
pacing
,
armor and weapons
,
attributes
,
regeneration
,
climates
,
climbing
,
skills
,
progression
,
casters
,
healing
,
soloing
,
difficulty
,
itemization
,
gear
,
visible loot
,
vendors
,
patch notes
]
...
shared Pantheon with our
pre-alpha
testers. Through...
date. Zone &
Population
Updates • The...
2022-Aug-18
August 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
alpha 1
,
vinl networking implementation
,
hdrp
,
pre-alpha testing timeline
,
programming
]
...
preparing for the next
pre-alpha
session. As the...
models for use in world
population
and content development....
2022-Jul-21
July 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
funding
,
investor
,
visionary realms
,
pledge
,
pre-alpha testing
,
alpha 1
,
development
]
...
Black Rose pledge plus
Pre-Alpha
testing access. The next...
models for use in world
population
and content development....
2022-Apr-21
April 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
programming
,
network
,
crafting
,
quality assurance
,
class design
,
world building
,
artist team
,
alpha 1
]
...
to continue into future
pre-alpha
sessions and beyond....
models for use in world
population
and content development....
2022-Feb-17
February 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
hdrp
,
network stack
,
alpha 1
,
water system implementation
,
development
,
day/night cycle
,
art assets
]
...
the HDRP client for
pre-alpha
testing with the...
as well as adjusting
population
s and itemization to...
2021-Dec-23
December 2021 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
year-in-review
,
alpha 1
,
pledges
,
hdrp
,
network stack
,
reveals
,
pre-alpha
,
communication
]
...
We had another
Pre-Alpha
session in April and by...
models for use in world
population
and content development....
2021-Oct-21
October 2021 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
seamless
,
open world
,
leashing
,
alpha 1
,
combat
,
hdrp
,
high
,
definition
,
render
,
pipeline
,
class abilities
,
network stack implementation
,
gathering nodes
,
world building
,
zones
,
graybox
,
animations
,
NPC chase range
,
harvesting
]
...
we’ve gathered from
pre-alpha
sessions and focus tests...
models for use in world
population
and content development....
2021-Aug-19
August 2021 Newsletter
Section:
Library
Category:
Newsletters
Producer’s Letter
[
team growth
,
pre-alpha
,
monk
,
traits
,
npc abilities
,
enchanter abilities
,
dire lord abilities
,
shaman abilities
,
wizard abilities
,
diminishing returns
,
npc ai
,
alpha 1
,
patch notes
]
...
soon! THE LATEST
PRE-ALPHA
SESSION We held our...
incorporate into our NPC
population
s. 12. Ability...
2021-Aug-13
Pantheon: Rise of the Fallen - CohhCarnage Hosted Gameplay - August 2021
Section:
Library
Category:
Gameplay Streams
Pre-Alpha player population and pledge perks
2020-Jun-25
What to Expect from Pre-Alpha 5 and More
Section:
Library
Category:
Video News
Player population
2019-Dec-22
December 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Matching text: ...
foremost, we take aim at
Pre-Alpha
5. This is the major ...
construction) adding
population
, itemization, more ...
Producer’s Letter
[
pre-alpha
,
investor syndicate
,
brad mcquaid
,
development
]
2018-Dec-12
December 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Pre-Alpha Player Experiences
[
testing
]
...
Pre-alpha
Player Experiences ...
design is fantastic. The
population
makes it feel like a...
2018-Jul-7
Pantheon AMA Responses
- [
beta
,
druid healing
,
racial identity
,
animation
,
crowd control
,
grouping
,
factions
,
dungeons
,
camping
,
npc spawns
,
leveling progression
,
communication
,
development
,
content
,
in-game
,
content
,
perception
,
target audience
,
streamers
,
expansions
,
griefing
,
zone development
,
raid size
,
pre-alpha
,
unity engine
,
server population
,
epic quests
,
character creation
,
publisher
,
ranger
,
kickstarter
,
design
,
progeny
,
funding
,
team growth
,
pvp
,
racial starting areas
,
auction
,
revenue model
,
instances
,
monopolization
,
spawn
,
camping
,
bosse
,
bosses
,
bottleneck
,
bottlenecks
,
guild
,
levitate ability
,
loot
,
exploration
,
hidden and gated content
,
world
,
lore
,
thronefast
,
structures
,
twinking
,
giving
,
powerful
,
higher
,
level
,
item
,
items
,
lower
,
level
,
player
,
players
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
choices in zones. The
pre-alpha
testers will begin to ...
these servers have a
population
cap? Might we see login ...
2017-Nov-2
Community, Content, and Alternative Rulesets
- [
target audience
,
design
,
player population
,
zones
,
world size
,
travel
,
instancing
,
testing
,
seamless
]
Section:
Aradune
Category:
Blogs
Matching text: ...
Then, as you start
pre-alpha
, then move to alpha and ...
Bottom line: both over
population
and under population are ...
2016-Aug-17
I am Brad “Aradune” McQuaid, CCO for Pantheon: Rise of the Fallen. AMA!
- [
endgame
,
raids
,
instances
,
pledges
,
target audience
,
design
,
immersion
,
the pantheon difference
,
economy
,
pvp
,
world encounter events
,
deities
,
race and class identity
,
client
,
datamining
,
how
,
info
,
sent
,
server
,
level progression from grinding vs. quests
,
perception
,
ruleset servers
,
dark myr concept art
,
female character models
,
ranger pets
,
exploration
,
npc dialogue
,
bard
,
alpha 1/beta timeline
,
combat pacing
,
guilds
,
multiboxing
,
social matchmaking
,
npc ai
,
dispositions
,
npc spawns
,
faction
,
npc chase range
,
looting
,
cosmetics
,
difficulty
,
crowdfunding
,
hidden content
,
gm events
,
balance
,
camera view
,
server population
,
limited ability sets
,
brad mcquaid
,
development
,
ability acquisition
,
class specialization
,
vanguard
,
crafted gear
,
limited playtime
,
world size
,
race class combinations
,
diplomacy
,
free trial
,
pre-alpha
,
zerging
,
making
,
content
,
trivial
,
swarming
,
player
,
players
,
boss fights
,
harvesting
,
gathering
,
epic quests
,
revenue model
,
underwater content
,
boats
,
communication
,
character creation
,
open world
,
gender locked classes
,
progeny
,
achievements
,
class roles
,
death penalty
,
warrior weapons
,
animations
,
user interface customization
,
color blind options
,
voice chat
,
leashing
]
Section:
Library
Category:
Developer Interviews
2014-Aug-21
08/21/14 Update
Section:
Kickstarter
Category:
Announcements
Matching text: ...
much in development and
pre-alpha
Thanks I hope you enjoy ...
on, namely zoning,
population
(from the database -- ...
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