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Kickstarter
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2023-Jul-27
July 2023 Newsletter
Section:
Library
Category:
Newsletters
Pre-Alpha Recap
[
testing
,
crafting
,
networking
,
monk class
,
npcs
,
gear
]
2023-May-25
May 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
development
,
testing
,
pre-alpha
,
streamer program
,
vinl networking
,
crafting
,
alpha 1
]
...
(both client and
network
) of game assets,...
2023-Apr-27
April 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
development
,
team growth
,
artists
,
streamers
,
pre-alpha testing
,
alpha 1
]
...
(both client and
network
) of game assets,...
Pre-Alpha Recap
[
network and client performance
,
crafting
,
gathering
,
woodcutting
,
dire lord
,
development
,
npc spawn rates
,
streamers
,
testing
,
combat pacing
]
2023-Apr-13
Pantheon: Rise of the Fallen - Class Refresh: The Dire Lord
Section:
Library
Category:
Video News
Programming team focused on client and network performance for Pre-Alpha testing
2023-Mar-30
March 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
communication
,
streamer program
,
pre-alpha
,
alpha 1
,
crafting and gathering implementation
,
test
,
networking
,
client performance
,
development
]
...
to test out these
network
and performance...
A Month in the Life of Content
[
anthony guidi
,
releases
,
communication
,
reveals
,
demos
,
team
,
visionary realms
]
...
I am then responsible to
network
heavily across the team...
Community Feature (Community Spotlight)
...
Help Desk as our first
network
support analyst as the...
2023-Feb-23
February 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
alpha 1
,
implementation
,
development
,
crafting
,
gathering
,
vinl networking
,
character models
,
animations
,
pre-alpha testing
]
...
in order to make the
network
, data and server...
2023-Jan-26
January 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
alpha 1
,
development
,
seamless
,
vinl networking
,
world building
,
character models
,
gathering
,
ability loadouts
,
implementation
]
...
(both client and
network
) of game assets,...
Terminus - From Design Docs to Art
[
artist
,
jared pullen
,
concept
]
...
conversion and new ViNL
network
stack have been...
Last Month in Review
...
needed around our ViNL
network
to unlock our fully...
2022-Dec-28
Pantheon: Rise of the Fallen - Bring Out Your Devs - Steve Clover
Section:
Library
Category:
Miscellaneous
Using the Unity engine for developing an MMORPG
[
networking
]
2022-Dec-22
December 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha testing
,
vinl networking
,
alpha 1
,
reveals
,
communication
,
streamer
,
team growth
,
development
]
...
(both client and
network
) of game assets,...
Last Month in Review
...
After discussing our new
network
solution ViNL, and...
2022-Nov-24
November 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha testing
,
alpha 1
,
cohhcarnage
,
classes
,
combat
,
itemization
,
vendors
,
quest
,
dungeon
]
...
both on a client and
network
level. We’ve made great...
Visionary Realms Gives Thanks
[
hdrp
,
vinl networking
,
investors
,
character creation
,
character models
,
armor
,
community
,
artists
,
programming
,
design
,
chris rowan
,
chris perkins
,
ben dean
,
jeanna ruschell
,
michael butler
,
duarte ferreira
,
leonardo evangelisti
,
tara solbrig
,
ben walters
,
david beach
,
steve clover
,
ester shin
,
jason bolton
,
robert crane
,
jared pullen
,
tony guidi
,
team
]
...
completely new in-house
network
library, the list of...
2022-Nov-11
Pantheon: Rise of the Fallen - Year in Review
Section:
Library
Category:
Video News
Kyle Olsen’s 2022 highlights
[
programming
,
hdrp
,
vinl network implementation
,
client performance
,
designer tools
]
Implementation of features dependent on ViNL networking
How the most recent Pre-Alpha test helped improve ViNL networking
How adding more zones will affect ViNL network stability
2022-Oct-27
October 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha population
,
vinl network
,
alpha 1
,
test frequency
,
dark myr character models
,
swimming
,
aggro
,
assets
,
environment
,
terrain
,
development
,
implementation
,
client
]
...
(both client and
network
) of game assets,...
2022-Oct-13
Pantheon: Rise of the Fallen - Wild's End and Sevil Manor
Section:
Library
Category:
Video News
500 concurrent players in one zone during most recent Pre-Alpha test with ViNL networking
2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha test
,
character model asset
,
animation and rigging development
,
team growth
,
vinl networking
,
weather
,
day/night cycle
,
climates
,
swimming
,
perception storyline
,
npc abilities
,
warrior implementation
,
world building
,
alpha 1
]
...
(both client and
network
) of game assets,...
Pantheon: One Year Later
[
development
,
implementation
,
hdrp
,
terrain
,
seamless
,
weather
,
assets
,
vinl networking
,
weapons
,
techniques
,
readiness endurance health and mana resources
,
class passive abilities
,
combat
,
user interface
,
sprint
,
crafting and gathering
,
mining nodes
,
banks
,
death
,
deleveling
,
experience
,
zones and world building
,
npcs
,
buffs
,
pacing
,
armor and weapons
,
attributes
,
regeneration
,
climates
,
climbing
,
skills
,
progression
,
casters
,
healing
,
soloing
,
difficulty
,
itemization
,
gear
,
visible loot
,
vendors
,
patch notes
]
...
from Unity’s native
network
ing solution, uLink, to...
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