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Kickstarter
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2023-Jun-29
June 2023 Newsletter
Section:
Library
Category:
Newsletters
Community Feature - Nagasakee
...
alive when Pantheon
releases
. They are wonderful, but...
2023-Mar-30
March 2023 Newsletter
Section:
Library
Category:
Newsletters
A Month in the Life of Content
[
anthony guidi
,
releases
,
communication
,
reveals
,
demos
,
team
,
visionary realms
]
2023-Jan-26
January 2023 Newsletter
Section:
Library
Category:
Newsletters
Community Feature (Community Spotlight)
...
the later years of MMO
releases
I found myself diving...
2022-Aug-18
August 2022 Newsletter
Section:
Library
Category:
Newsletters
Showcasing Pantheon: Rise of the Fallen
[
communication
,
reveals
,
streamer program
,
releases
,
kickstarter
,
crowdfunding
,
investors
,
target audience
,
alpha 1
,
ben dean
,
visionary realms
]
Last Month in Review
...
in recent content
releases
, will be fully available...
2022-Jan-13
Pantheon: Rise of the Fallen - Alpha Roadmap Progress Live Stream
Section:
Library
Category:
Video News
New plan for shorter stream releases
[
communication
]
2021-Nov-26
Lore and Writing
Section:
Library
Category:
Developer Roundtables
Lore releases
2021-Nov-18
November Newsletter Extra - More AMA Questions Answered!
- [
teleports
,
fast travel
,
porting
,
tank info releases
,
soft launch
,
crowd control
,
lore releases
,
name reservation pledge perk
,
starting areas
,
team
,
dev
,
team
,
size
,
growth
,
work
,
development
,
visionary realms
,
website
,
surname
,
map
,
content releases
,
quests
,
perception
,
ability vfx progression
]
Section:
Library
Category:
Developer Interviews
2021-Sep-16
September 2021 Newsletter
Section:
Library
Category:
Newsletters
How Game Worlds Foster Creativity (Community Spotlight)
...
forward to when Pantheon
releases
? Grouping with...
2021-Aug-27
Production & Communication
Section:
Library
Category:
Developer Roundtables
Scheduled info releases
2019-Dec-24
Pantheon: Rise of the Fallen Dev Play Session
Section:
Library
Category:
Gameplay Streams
Class info releases
2018-Jul-7
Pantheon AMA Responses
- [
beta
,
druid healing
,
racial identity
,
animation
,
crowd control
,
grouping
,
factions
,
dungeons
,
camping
,
npc spawns
,
leveling progression
,
communication
,
development
,
content
,
in-game
,
content
,
perception
,
target audience
,
streamers
,
expansions
,
griefing
,
zone development
,
raid size
,
pre-alpha
,
unity engine
,
server population
,
epic quests
,
character creation
,
publisher
,
ranger
,
kickstarter
,
design
,
progeny
,
funding
,
team growth
,
pvp
,
racial starting areas
,
auction
,
revenue model
,
instances
,
monopolization
,
spawn
,
camping
,
bosse
,
bosses
,
bottleneck
,
bottlenecks
,
guild
,
levitate ability
,
loot
,
exploration
,
hidden and gated content
,
world
,
lore
,
thronefast
,
structures
,
twinking
,
giving
,
powerful
,
higher
,
level
,
item
,
items
,
lower
,
level
,
player
,
players
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
yet. Can we have more
releases
like that instead of ...
2016-May-18
Pantheon Rise of the Fallen VoT Show #11 Dev Q&A w/ Kilsin
Section:
Library
Category:
Developer Interviews
Screenshot releases
2015-Aug-20
Catching Up on the Past Year
- [
what chris perkins does at visionary realms
,
progress video releases
,
what corey lefever does at visionary realms
,
target audience
,
exploration
,
immersion
,
climates
,
fractures
,
corpse runs
,
death penalty
,
crafting
,
design
,
camping
,
instances
,
publisher
]
Section:
Library
Category:
Developer Interviews
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