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2023-Jan-26January 2023 Newsletter
Section: Library
Category: Newsletters
2022-Apr-21April 2022 Newsletter
Section: Library
Category: Newsletters
2022-Mar-25Writing and Art
Section: Library
Category: Developer Roundtables
2019-Aug-30Crafting & Harvesting - [gathering]
Section: Library
Category: Developer Roundtables
2019-Apr-17April 2019 Newsletter
Section: Library
Category: Web-Archived Newsletters
2019-Mar-29Game Tenets w/ Brad ā€œAraduneā€ McQuaid
Section: Library
Category: Developer Roundtables
2018-Dec-2Community Stream #3 Cleric POV
Section: Library
Category: Gameplay Streams
    2017-Nov-2Community, Content, and Alternative Rulesets - [target audience, design, player population, zones, world size, travel, instancing, testing, seamless]
    Section: Aradune
    Category: Blogs
    Matching text: ... If this means releasing expansions more often, revamping ...
      2017-Oct-30Matchmaking systems, what weā€™re up to, and why. Part 1 - [caravan, community, onboarding, player, experience, tutorial, design, development]
      Section: Aradune
      Category: Blogs
      Matching text: ... and then for years of expansions, DLCs, revamping, ...
        2017-Sep-16Sandbox vs. Themepark - [horizontal progression, player created content, quests]
        Section: Aradune
        Category: Blogs
        Matching text: ... vertically add content (expansions, new regions to explore, ...
          2017-May-3How to get through to people who just donā€™t get it - [community, target audience, visionary realms]
          Section: Aradune
          Category: Blogs
          Matching text: ... the game will grow, expansions with new content and ...
            2016-Aug-16Sunsetting an MMO - [expansions, player created content, servers]
            Section: Aradune
            Category: Blogs
            Matching text: ... at least 2-4 months. No expansions were planned; instead EQ ...
              2016-Apr-26Pantheon: New Features and New Players - [target audience, design]
              Section: Aradune
              Category: Blogs
              Matching text: ... Vision become part of expansions and updates and such. ...
                2016-Mar-21March 2016 Newsletter
                Section: Library
                Category: Web-Archived Newsletters
                  2014-Jul-21Update 7/21/14
                  Section: Kickstarter
                  Category: Announcements
                  Matching text: ... Druid Monk For Expansions: Bard ...and a ...
                    2014-Apr-3Sample High Level Design (Climates) - [racial passives]
                    Section: Aradune
                    Category: Blogs
                    Matching text: ... keeping in mind expansions to the game, Characters ...
                      2014-Mar-25Twinkingā€¦ good or evil, or in-between? - [bound items, ruleset servers, economy, loot tables, situational gear, item sacrifices, zone revamps, cosmetics, progeny]
                      Section: Aradune
                      Category: Blogs
                      Matching text: ... to via digital updates, expansions, etc. So just ...
                      2014-Feb-3The father of EverQuest pitches his next-generation online fantasy game world - [kickstarter, team size, combat, lore, abilities, spell, spells, abilities, target audience, funding, development, limited playtime, unity engine]
                      Section: Kickstarter
                      Category: Text Interviews
                      Matching text: ... just have to add them as expansions or downloads, things ...
                        2014-Jan-28Brad McQuaid Discusses Pantheon : Rise of the Fallen - [target audience, revenue model, graphics, unity engine, team size, kickstarter, crowdfunding]
                        Section: Kickstarter
                        Category: Text Interviews
                        Matching text: ... and its first few expansions. I was also one of the ...
                          2014-Jan-24Exclusive MMORPG.com Q&A with Brad McQuaid - [leveling progression, crafting epic items, deity choice, playstyles, quests, bound items, combat pacing, class group roles, item restrictions, crafting, economy, roleplaying]
                          Section: Kickstarter
                          Category: Text Interviews
                          Matching text: ... perhaps as post-launch expansions also deserve the same ...
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