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2023-Mar-30March 2023 Newsletter
Section: Library
Category: Newsletters
2023-Mar-23Pantheon: Rise of the Fallen - Parting the Veil - Pantheon's Open World
Section: Library
Category: Miscellaneous
2023-Feb-26Ep 43 - P-Harmony - Social Systems & Player Relationships in Pantheon: Rise of the Fallen
Section: Library
Category: Developer Interviews
2022-Jan-20January 2022 Newsletter
Section: Library
Category: Newsletters
2022-Jan-13Pantheon: Rise of the Fallen - Alpha Roadmap Progress Live Stream
Section: Library
Category: Video News
2021-Dec-23December 2021 Newsletter
Section: Library
Category: Newsletters
2021-Apr-30State of the Game w/ Chris “Joppa” Perkins
Section: Library
Category: Developer Roundtables
2021-Jan-11Pantheon: Rise of the Fallen Evaluation Build Gameplay w/ CohhCarnage
Section: Library
Category: Gameplay Streams
2020-Mar-13Pantheon Rise of the Fallen - PlusYou EP26 - Chris “Joppa” Perkins Interview
Section: Library
Category: Developer Interviews
2019-Oct-4Much to do About Pantheon -- CCO update - [pve vs pvp, abilities, spell, spells, abilities, npc combat, chris perkins, design inspiration, pantheon overview, unity engine, limited playtime, death, visionary realms, content, in-game, content, implementation]
Section: Aradune
Category: Blogs
Matching text: ... mandatory treadmills, no instancing, no pay-to-win. ...
    2019-Oct-2Very fast, even for me, commentary on Instancing - [kill credit, mdd, fte, zerging, making, content, trivial, swarming, player, players, monopolization, spawn, camping, bosse, bosses, bottleneck, bottlenecks, economy]
    Section: Aradune
    Category: Blogs
    Matching text: ... for me, commentary on Instancing Posted by Aradune 2. ...
      2019-Apr-26Creativity & Design w/ Chris “Joppa” Perkins
      Section: Library
      Category: Developer Roundtables
      2019-Mar-15Pantheon Rise of the Fallen VoT Show #152 Dev Q&A w/ Kilsin, Machail & Convo
      Section: Library
      Category: Developer Interviews
        2018-Mar-18Pantheon: Rise of the Fallen Pre-Alpha 2 Gameplay w/ CohhCarnage
        Section: Library
        Category: Gameplay Streams
        2018-Mar-14March 2018 Newsletter
        Section: Library
        Category: Web-Archived Newsletters
        2017-Dec-13December 2017 Newsletter
        Section: Library
        Category: Web-Archived Newsletters
        2017-Nov-15November 2017 Newsletter
        Section: Library
        Category: Web-Archived Newsletters
        2017-Nov-2Community, Content, and Alternative Rulesets - [target audience, design, player population, zones, world size, travel, instancing, testing, seamless]
        Section: Aradune
        Category: Blogs
        Matching text: ... real world (remember, no instancing)? But when they do, do ...
          2017-Apr-27Pantheon: Rise of the Fallen Early Monk Gameplay Stream w/ CohhCarnage Pt. 1
          Section: Library
          Category: Gameplay Streams
          2016-Feb-22Old Ideas and features to address potential problems… - [2015 design doc, community policing, economy, bound items, griefing, testing, expansions]
          Section: Aradune
          Category: Blogs
          Matching text: ... there, of course, is Instancing. But with Instancing I ...
            2015-Jan-22Pantheon: Rise of the Fallen - Game Features and Summary - [pantheon overview]
            Section: Library
            Category: Miscellaneous
            Matching text: ... is a world where instancing is the exception not the ...
              2014-Mar-10Pantheon Round Table #2
              Section: Kickstarter
              Category: Video Interviews
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