Library of Pantheon
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2023-Sep-28
September 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
artists
,
assets
,
development
,
visionary realms
,
system requirements
]
⭐
2023-Sep-21
Pantheon: Rise of the Fallen - Art Update
Section:
Library
Category:
Video News
Chris Perkins on Pantheon's new hand-painted art style
[
placeholder assets
,
system requirements
,
artists
]
Longevity, sustainability, and marketability of stylized art
[
development
,
communication
,
artists
]
2023-Aug-31
August 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
artists
,
assets
,
system requirements
,
development
,
alpha 1
,
pre-alpha
]
2023-Apr-27
April 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
development
,
team growth
,
artists
,
streamers
,
pre-alpha testing
,
alpha 1
]
...
filling of a Character
Artist
position and are now...
2023-Mar-30
March 2023 Newsletter
Section:
Library
Category:
Newsletters
Community Feature (Community Spotlight)
...
the challenges ahead,
artist
s who use their craft to...
2023-Feb-23
February 2023 Newsletter
Section:
Library
Category:
Newsletters
Signature Botanicals
[
artist
,
esther shin
,
concept
,
environment
,
terrain
,
assets
]
...
by 3D Environmental
Artist
, Esther Shin, we give...
2023-Feb-9
Pantheon: Rise of the Fallen - Updates From The Art Department
Section:
Library
Category:
Video News
World building development
[
thronefast
,
the gate
,
wild's end
,
ghaldassi ruins
,
hanggore
,
assets
,
artists
]
Armor asset development
[
artists
]
Animation development
[
artists
]
Availia world building assets
[
artists
]
2023-Jan-26
January 2023 Newsletter
Section:
Library
Category:
Newsletters
Terminus - From Design Docs to Art
[
artist
,
jared pullen
,
concept
]
...
work of our Lead
Artist
, Jared Pullen. The below...
2023-Jan-12
Pantheon: Rise of the Fallen - What's Ahead for Pantheon
Section:
Library
Category:
Video News
Artist team
[
visionary realms
,
development
,
world building
]
2022-Dec-22
December 2022 Newsletter
Section:
Library
Category:
Newsletters
Tools of Pantheon
[
robert crane
,
programming
,
terrain
,
development
,
procedural generation
,
environment
,
world building
,
assets
,
artists
,
design
,
quests
,
npcs
]
...
and tested for gameplay,
artist
s can then add extra...
2022-Nov-24
November 2022 Newsletter
Section:
Library
Category:
Newsletters
Visionary Realms Gives Thanks
[
hdrp
,
vinl networking
,
investors
,
character creation
,
character models
,
armor
,
community
,
artists
,
programming
,
design
,
chris rowan
,
chris perkins
,
ben dean
,
jeanna ruschell
,
michael butler
,
duarte ferreira
,
leonardo evangelisti
,
tara solbrig
,
ben walters
,
david beach
,
steve clover
,
ester shin
,
jason bolton
,
robert crane
,
jared pullen
,
tony guidi
,
team
]
...
the amazing concepts our
artist
s have made. –...
2022-Nov-11
Pantheon: Rise of the Fallen - Year in Review
Section:
Library
Category:
Video News
JN Gerhart’s 2022 highlights
[
lore
,
artists
]
Adam Mostel’s 2022 highlights
[
combat development
,
attributes
,
npcs
,
vendors
,
itemization
,
artists
,
character models
]
New flora assets
[
artists
]
Environmental artists currently focused on developing Thronefast and Avendyr's Pass
2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha test
,
character model asset
,
animation and rigging development
,
team growth
,
vinl networking
,
weather
,
day/night cycle
,
climates
,
swimming
,
perception storyline
,
npc abilities
,
warrior implementation
,
world building
,
alpha 1
]
...
revealed that character
artist
s and animators Duarte,...
Last Month in Review
...
Character and Creature
Artist
, Tara Solbrig, discussed...
2022-Jul-28
CohhCarnage Talks Funding & Development with VR's CEO & Creative Director
Section:
Library
Category:
Developer Roundtables
Development focus shifting from programming tools to artists, assets, and content
Programming and Artist Team growth
[
steve clover
]
Class and combat development and world building
[
resources
,
abilities
,
artists
,
assets
,
climbing
,
exploration
,
content
]
Artist assets are the hardest aspect of MMORPG development with limited funding
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