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Aradune
Kickstarter
Library
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2022-Nov-24
November 2022 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
...
• Current Plan for
Progeny
• The Mentoring System ...
2021-Apr-30
State of the Game w/ Chris “Joppa” Perkins
Section:
Library
Category:
Developer Roundtables
Chances of the Progeny system being at launch
2020-Aug-28
General Q&A w/ Ben Dean and Chris “Joppa” Perkins
Section:
Library
Category:
Developer Roundtables
Progeny system
2020-Jul-31
Lore
Section:
Library
Category:
Developer Roundtables
References to the Progeny system in Signature Character stories
2019-Oct-25
General Q&A w/ Chris “Joppa” Perkins (Part 1)
Section:
Library
Category:
Developer Roundtables
Progeny system
2019-Mar-20
March 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Reader Questions
[
perception
,
npc
,
day/night cycle
,
zone level range
,
character creation
,
climate
,
extreme
,
climate
,
climates
,
acclimation
,
progeny
,
class role
,
deity
,
deity
,
deities
,
mana resource regen
,
race class combination
,
shaman
,
druid
,
pets
,
passive
,
abilities
,
leveling
,
soloing
,
caravan
,
alternate advancement
,
mentoring
,
raid zerging
,
travel
,
quest
,
underwater
,
guilds
,
alpha 1
]
...
Beefcake asks: How will
progeny
work? CP: We’re not...
2018-Jul-7
Pantheon AMA Responses
- [
beta
,
druid healing
,
racial identity
,
animation
,
crowd control
,
grouping
,
factions
,
dungeons
,
camping
,
npc spawns
,
leveling progression
,
communication
,
development
,
content
,
in-game
,
content
,
perception
,
target audience
,
streamers
,
expansions
,
griefing
,
zone development
,
raid size
,
pre-alpha
,
unity engine
,
server population
,
epic quests
,
character creation
,
publisher
,
ranger
,
kickstarter
,
design
,
progeny
,
funding
,
team growth
,
pvp
,
racial starting areas
,
auction
,
revenue model
,
instances
,
monopolization
,
spawn
,
camping
,
bosse
,
bosses
,
bottleneck
,
bottlenecks
,
guild
,
levitate ability
,
loot
,
exploration
,
hidden and gated content
,
world
,
lore
,
thronefast
,
structures
,
twinking
,
giving
,
powerful
,
higher
,
level
,
item
,
items
,
lower
,
level
,
player
,
players
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
elaborate and can the
progeny
use some if not all of ...
2018-May-12
CND Launch Party 2018 Ft. Mike from Pixel by Pixel and Kilsin from Visionary Realms.
Section:
Library
Category:
Developer Interviews
Progeny
2018-Mar-14
March 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Community Spotlight
...
The first rule of
Progeny
is that ... ahem, replay...
2018-Feb-14
February 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Community Spotlight
...
learning more about is
Progeny
. I have run out of...
2017-Dec-11
Our TwitchCon 2017 Chat with Brad McQuaid & Corey LeFever
- [
pantheon overview
,
target audience
,
limited playtime
,
racial identity
,
pvp
,
ruleset servers
,
climates
,
fractures
,
ability acquisition and progression
,
raids
,
group size
,
soloing
,
class roles
,
housing
,
mounts and fast travel
,
economy
,
crafting
,
bound items
,
profession and specializations
,
progeny
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
people through our
progeny
system and other systems ...
2017-Jun-14
June 2017 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Community Spotlight
...
I am most excited about
Progeny
. I feel like there are...
2016-Oct-14
October 2016 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Community Spotlight
...
I will adopt one for my
progeny
's sake. 2) What...
2016-Aug-17
I am Brad “Aradune” McQuaid, CCO for Pantheon: Rise of the Fallen. AMA!
- [
endgame
,
raids
,
instances
,
pledges
,
target audience
,
design
,
immersion
,
the pantheon difference
,
economy
,
pvp
,
world encounter events
,
deities
,
race and class identity
,
client
,
datamining
,
how
,
info
,
sent
,
server
,
level progression from grinding vs. quests
,
perception
,
ruleset servers
,
dark myr concept art
,
female character models
,
ranger pets
,
exploration
,
npc dialogue
,
bard
,
alpha 1/beta timeline
,
combat pacing
,
guilds
,
multiboxing
,
social matchmaking
,
npc ai
,
dispositions
,
npc spawns
,
faction
,
npc chase range
,
looting
,
cosmetics
,
difficulty
,
crowdfunding
,
hidden content
,
gm events
,
balance
,
camera view
,
server population
,
limited ability sets
,
brad mcquaid
,
development
,
ability acquisition
,
class specialization
,
vanguard
,
crafted gear
,
limited playtime
,
world size
,
race class combinations
,
diplomacy
,
free trial
,
pre-alpha
,
zerging
,
making
,
content
,
trivial
,
swarming
,
player
,
players
,
boss fights
,
harvesting
,
gathering
,
epic quests
,
revenue model
,
underwater content
,
boats
,
communication
,
character creation
,
open world
,
gender locked classes
,
progeny
,
achievements
,
class roles
,
death penalty
,
warrior weapons
,
animations
,
user interface customization
,
color blind options
,
voice chat
,
leashing
]
Section:
Library
Category:
Developer Interviews
2016-Aug-11
Interview With Ben “Kilsin” Walters - Pantheon Rise of the Fallen Q&A
Section:
Library
Category:
Developer Interviews
Pantheon as more than just a reskinned old-school MMORPG
[
the pantheon difference
,
progeny
,
codex
,
spellbook
,
situational gear
,
multicolor mana
,
perception
]
2014-Mar-25
Twinking… good or evil, or in-between?
- [
bound items
,
ruleset servers
,
economy
,
loot tables
,
situational gear
,
item sacrifices
,
zone revamps
,
cosmetics
,
progeny
]
Section:
Aradune
Category:
Blogs
Matching text: ...
day'. 7. Alts/
Progeny
System. First, let's ...
2014-Mar 25: My sit-rep
2014-Mar 16: Consumables & Combat -- tedious or tactical?
[
class interdependence
,
buffs
,
abilities
,
spell
,
spells
,
abilities
,
gear
,
economy
,
combat pacing
]
2014-Mar 14: State of the Game
[
development
,
visionary realms
,
investors
,
funding
,
communication
,
website
]
2014-Mar 2: Why Charge for Forum Access?
[
website
,
crowdfunding
,
community
,
kickstarter
,
target audience
]
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