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Aradune
Kickstarter
Library
12 hits.
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ā
š
to
2023-Mar-30
March 2023 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
...
up in the world without
trivial
izing the world? ā¢ Can...
2022-Jan-28
Programming
Section:
Library
Category:
Developer Roundtables
Trivial loot code
2021-Dec-17
The Art of Combat
Section:
Library
Category:
Developer Roundtables
Trivialization of encounters - emergent gameplay vs. exploits
2021-Oct-21
October 2021 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
seamless
,
open world
,
leashing
,
alpha 1
,
combat
,
hdrp
,
high
,
definition
,
render
,
pipeline
,
class abilities
,
network stack implementation
,
gathering nodes
,
world building
,
zones
,
graybox
,
animations
,
NPC chase range
,
harvesting
]
...
allowing players to
trivial
ize the danger of moving...
2019-Oct-2
Very fast, even for me, commentary on Instancing
- [
kill credit
,
mdd
,
fte
,
zerging
,
making
,
content
,
trivial
,
swarming
,
player
,
players
,
monopolization
,
spawn
,
camping
,
bosse
,
bosses
,
bottleneck
,
bottlenecks
,
economy
]
Section:
Aradune
Category:
Blogs
2019-Sep-18
September 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Burning Questions: Class Design
[
cleric celestial aegis ability
,
druid and wizard teleport abilities
,
fast travel
,
warrior shields
,
ranger dps
,
rogue stealth
,
summoner pet
,
enchanter charm
,
dire lord armor
,
paladin vs. undead
,
monk feign death
,
shaman pet
]
...
Will Feign Death end up
trivial
izing content? How do you...
2019-Aug-30
Crafting & Harvesting
- [
gathering
]
Section:
Library
Category:
Developer Roundtables
Large batch automated production of trivial crafted items
2019-Jul-24
July 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Under Wraps
[
team growth
,
character animation
,
project faerthale
]
...
on server side becomes
trivial
. Why is this exciting?...
2017-Apr-12
April 2017 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Community Spotlight
...
The haters would say I'm
trivial
izing content with my...
2016-Aug-17
I am Brad āAraduneā McQuaid, CCO for Pantheon: Rise of the Fallen. AMA!
- [
endgame
,
raids
,
instances
,
pledges
,
target audience
,
design
,
immersion
,
the pantheon difference
,
economy
,
pvp
,
world encounter events
,
deities
,
race and class identity
,
client
,
datamining
,
how
,
info
,
sent
,
server
,
level progression from grinding vs. quests
,
perception
,
ruleset servers
,
dark myr concept art
,
female character models
,
ranger pets
,
exploration
,
npc dialogue
,
bard
,
alpha 1/beta timeline
,
combat pacing
,
guilds
,
multiboxing
,
social matchmaking
,
npc ai
,
dispositions
,
npc spawns
,
faction
,
npc chase range
,
looting
,
cosmetics
,
difficulty
,
crowdfunding
,
hidden content
,
gm events
,
balance
,
camera view
,
server population
,
limited ability sets
,
brad mcquaid
,
development
,
ability acquisition
,
class specialization
,
vanguard
,
crafted gear
,
limited playtime
,
world size
,
race class combinations
,
diplomacy
,
free trial
,
pre-alpha
,
zerging
,
making
,
content
,
trivial
,
swarming
,
player
,
players
,
boss fights
,
harvesting
,
gathering
,
epic quests
,
revenue model
,
underwater content
,
boats
,
communication
,
character creation
,
open world
,
gender locked classes
,
progeny
,
achievements
,
class roles
,
death penalty
,
warrior weapons
,
animations
,
user interface customization
,
color blind options
,
voice chat
,
leashing
]
Section:
Library
Category:
Developer Interviews
2016-Aug-16
Sunsetting an MMO
- [
expansions
,
player created content
,
servers
]
Section:
Aradune
Category:
Blogs
Matching text: ...
even more so) be pretty
trivial
. So while you probably ...
2016-Feb-22
Old Ideas and features to address potential problemsā¦
- [
2015 design doc
,
community policing
,
economy
,
bound items
,
griefing
,
testing
,
expansions
]
Section:
Aradune
Category:
Blogs
Matching text: ...
years ago at SoE called
Trivial
Loot Code. But the ...
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