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Kickstarter
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2023-Jan-26
January 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
alpha 1
,
development
,
seamless
,
vinl networking
,
world building
,
character models
,
gathering
,
ability loadouts
,
implementation
]
...
float and underwater
looting
. Audio Audio: In...
2022-Dec-22
December 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha testing
,
vinl networking
,
alpha 1
,
reveals
,
communication
,
streamer
,
team growth
,
development
]
...
float and underwater
looting
. Audio Audio: In...
2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Pantheon: One Year Later
[
development
,
implementation
,
hdrp
,
terrain
,
seamless
,
weather
,
assets
,
vinl networking
,
weapons
,
techniques
,
readiness endurance health and mana resources
,
class passive abilities
,
combat
,
user interface
,
sprint
,
crafting and gathering
,
mining nodes
,
banks
,
death
,
deleveling
,
experience
,
zones and world building
,
npcs
,
buffs
,
pacing
,
armor and weapons
,
attributes
,
regeneration
,
climates
,
climbing
,
skills
,
progression
,
casters
,
healing
,
soloing
,
difficulty
,
itemization
,
gear
,
visible loot
,
vendors
,
patch notes
]
...
efficient alternative to
looting
or crafting. PANTHEON:...
2021-Mar-5
Pantheon: Rise of the Fallen Community Streamers Play Fortress DeViare
Section:
Library
Category:
Gameplay Streams
Ability acquisition by looting
2021-Feb-26
Crafting & Harvesting
- [
gathering
]
Section:
Library
Category:
Developer Roundtables
Crafting desirable items vs. looting desirable items
2019-Dec-24
Pantheon: Rise of the Fallen Dev Play Session
Section:
Library
Category:
Gameplay Streams
Looting and player reputation
2018-Oct-10
October 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Harvesting Update
[
gathering
,
skills
,
tools
,
salvaging
,
scavenging
,
economy
,
nodes
,
ingredients
]
...
goods), or potentially
looting
jute cloth from NPCs in...
2018-Aug-7
Pantheon: Rise of the Fallen MMO All-Star Stream
Section:
Library
Category:
Gameplay Streams
Looting
2017-Jun-14
June 2017 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Community Spotlight
...
or being a scavenger
looting
corpses at the bottom of...
2017-Apr-12
April 2017 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Crafting & Harvesting
[
gathering
,
ingredients
,
skills
,
professions
,
items
]
...
from Salvaging and
looting
materials directly from...
2016-Aug-17
I am Brad “Aradune” McQuaid, CCO for Pantheon: Rise of the Fallen. AMA!
- [
endgame
,
raids
,
instances
,
pledges
,
target audience
,
design
,
immersion
,
the pantheon difference
,
economy
,
pvp
,
world encounter events
,
deities
,
race and class identity
,
client
,
datamining
,
how
,
info
,
sent
,
server
,
level progression from grinding vs. quests
,
perception
,
ruleset servers
,
dark myr concept art
,
female character models
,
ranger pets
,
exploration
,
npc dialogue
,
bard
,
alpha 1/beta timeline
,
combat pacing
,
guilds
,
multiboxing
,
social matchmaking
,
npc ai
,
dispositions
,
npc spawns
,
faction
,
npc chase range
,
looting
,
cosmetics
,
difficulty
,
crowdfunding
,
hidden content
,
gm events
,
balance
,
camera view
,
server population
,
limited ability sets
,
brad mcquaid
,
development
,
ability acquisition
,
class specialization
,
vanguard
,
crafted gear
,
limited playtime
,
world size
,
race class combinations
,
diplomacy
,
free trial
,
pre-alpha
,
zerging
,
making
,
content
,
trivial
,
swarming
,
player
,
players
,
boss fights
,
harvesting
,
gathering
,
epic quests
,
revenue model
,
underwater content
,
boats
,
communication
,
character creation
,
open world
,
gender locked classes
,
progeny
,
achievements
,
class roles
,
death penalty
,
warrior weapons
,
animations
,
user interface customization
,
color blind options
,
voice chat
,
leashing
]
Section:
Library
Category:
Developer Interviews
2014-Dec-1
New Video Released!
Section:
Kickstarter
Category:
Announcements
Matching text: ...
Item Inspection & Corpse
Looting
- UI Advancements & ...
2014-Jul-10
State of the Game 7/9/14
- [
visionary realms
,
development
,
halnir
,
races
,
starting areas
,
fast travel
,
unity engine
,
world building
,
placeholder art assets
,
team growth
,
implementation
,
combat
,
limited ability sets
,
network
,
reveals
,
character models
,
climates
,
user interface
]
Section:
Aradune
Category:
Blogs
Matching text: ...
How about items and
looting
? How about different ...
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