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Aradune
Kickstarter
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2022-Nov-24
November 2022 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
...
their focuses, and their
achievements
within their teams. We...
Visionary Realms Gives Thanks
[
hdrp
,
vinl networking
,
investors
,
character creation
,
character models
,
armor
,
community
,
artists
,
programming
,
design
,
chris rowan
,
chris perkins
,
ben dean
,
jeanna ruschell
,
michael butler
,
duarte ferreira
,
leonardo evangelisti
,
tara solbrig
,
ben walters
,
david beach
,
steve clover
,
ester shin
,
jason bolton
,
robert crane
,
jared pullen
,
tony guidi
,
team
]
...
OUR THANKS: TO
ACHIEVEMENTS
, TO THE TEAM, AND TO YOU...
2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Guilds of Pantheon (Community Spotlight)
...
by the memories of their
achievements
. Let’s learn a bit more...
2019-Jun-19
June 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Community Spotlight
...
to overcome or certain
achievements
which were thought a...
2018-Aug-17
GS2 - E32 -Pantheon Special Edition with Brad McQuaid and Chris Perkins - Gamespace Game Show
Section:
Library
Category:
Developer Interviews
Achievements
2018-May-12
CND Launch Party 2018 Ft. Mike from Pixel by Pixel and Kilsin from Visionary Realms.
Section:
Library
Category:
Developer Interviews
Achievements
2017-Jan-11
January 2017 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Community Spotlight
...
is much more glory when
achievements
are made with a group of...
2016-Aug-17
I am Brad “Aradune” McQuaid, CCO for Pantheon: Rise of the Fallen. AMA!
- [
endgame
,
raids
,
instances
,
pledges
,
target audience
,
design
,
immersion
,
the pantheon difference
,
economy
,
pvp
,
world encounter events
,
deities
,
race and class identity
,
client
,
datamining
,
how
,
info
,
sent
,
server
,
level progression from grinding vs. quests
,
perception
,
ruleset servers
,
dark myr concept art
,
female character models
,
ranger pets
,
exploration
,
npc dialogue
,
bard
,
alpha 1/beta timeline
,
combat pacing
,
guilds
,
multiboxing
,
social matchmaking
,
npc ai
,
dispositions
,
npc spawns
,
faction
,
npc chase range
,
looting
,
cosmetics
,
difficulty
,
crowdfunding
,
hidden content
,
gm events
,
balance
,
camera view
,
server population
,
limited ability sets
,
brad mcquaid
,
development
,
ability acquisition
,
class specialization
,
vanguard
,
crafted gear
,
limited playtime
,
world size
,
race class combinations
,
diplomacy
,
free trial
,
pre-alpha
,
zerging
,
making
,
content
,
trivial
,
swarming
,
player
,
players
,
boss fights
,
harvesting
,
gathering
,
epic quests
,
revenue model
,
underwater content
,
boats
,
communication
,
character creation
,
open world
,
gender locked classes
,
progeny
,
achievements
,
class roles
,
death penalty
,
warrior weapons
,
animations
,
user interface customization
,
color blind options
,
voice chat
,
leashing
]
Section:
Library
Category:
Developer Interviews
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