Library of Pantheon
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2022-Oct-27October 2022 Newsletter
Section: Library
Category: Newsletters
2022-Sep-29September 2022 Newsletter
Section: Library
Category: Newsletters
2022-Aug-26Investment, Development, and Marketing - With Chris Rowan and Ben Dean
Section: Library
Category: Developer Roundtables
2022-Aug-18August 2022 Newsletter
Section: Library
Category: Newsletters
2022-May-27Combat and Adventuring
Section: Library
Category: Developer Roundtables
2022-Feb-17February 2022 Newsletter
Section: Library
Category: Newsletters
2021-Dec-17The Art of Combat
Section: Library
Category: Developer Roundtables
2021-Nov-18November 2021 Newsletter
Section: Library
Category: Newsletters
2021-Aug-19August 2021 Newsletter
Section: Library
Category: Newsletters
2021-Apr-2Behind the Design - Balance and Progression
Section: Library
Category: Video News
2019-Mar-20March 2019 Newsletter
Section: Library
Category: Web-Archived Newsletters
2018-Dec-12December 2018 Newsletter
Section: Library
Category: Web-Archived Newsletters
2018-Apr-11April 2018 Newsletter
Section: Library
Category: Web-Archived Newsletters
2018-Mar-14March 2018 Newsletter
Section: Library
Category: Web-Archived Newsletters
2017-Nov-2Community, Content, and Alternative Rulesets - [target audience, design, player population, zones, world size, travel, instancing, testing, seamless]
Section: Aradune
Category: Blogs
Matching text: ... they're fun, tweak mob difficulty, adjust how long it ...
    2017-Apr-12April 2017 Newsletter
    Section: Library
    Category: Web-Archived Newsletters
    2017-Feb-15February 2017 Newsletter
    Section: Library
    Category: Web-Archived Newsletters
      2016-Aug-10August 2016 Newsletter
      Section: Library
      Category: Web-Archived Newsletters
      2014-Feb-10Pantheon Interview - The Everquest Era Niche - [matchmaking, group, finding, tool, tools, target audience, classes, group roles, crowd control, auctions, iconic items, healers, exploration, corpse runs]
      Section: Kickstarter
      Category: Text Interviews
      Matching text: ... want that old school difficulty in their MMO. However, ...
        2014-Jan-29How the creator of EverQuest plans to bring MMOs into a new era - [target audience, limited playtime, difficulty, lore]
        Section: Kickstarter
        Category: Text Interviews
        Matching text: ... describe Pantheon's difficulty as 'masocore,' as Dark ...
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