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2022-Oct-27
October 2022 Newsletter
Section:
Library
Category:
Newsletters
Pantheon: Pre-Alpha Impressions
[
testers
,
community
]
...
by and asked us how the
difficulty
was. I had said...
2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha test
,
character model asset
,
animation and rigging development
,
team growth
,
vinl networking
,
weather
,
day/night cycle
,
climates
,
swimming
,
perception storyline
,
npc abilities
,
warrior implementation
,
world building
,
alpha 1
]
...
Adjusted class kits and
difficulty
tuning ahead of October...
Pantheon: One Year Later
[
development
,
implementation
,
hdrp
,
terrain
,
seamless
,
weather
,
assets
,
vinl networking
,
weapons
,
techniques
,
readiness endurance health and mana resources
,
class passive abilities
,
combat
,
user interface
,
sprint
,
crafting and gathering
,
mining nodes
,
banks
,
death
,
deleveling
,
experience
,
zones and world building
,
npcs
,
buffs
,
pacing
,
armor and weapons
,
attributes
,
regeneration
,
climates
,
climbing
,
skills
,
progression
,
casters
,
healing
,
soloing
,
difficulty
,
itemization
,
gear
,
visible loot
,
vendors
,
patch notes
]
...
us to better balance the
difficulty
curves between levels,...
2022-Aug-26
Investment, Development, and Marketing - With Chris Rowan and Ben Dean
Section:
Library
Category:
Developer Roundtables
Publisher deals declined over revenue model and difficulty
2022-Aug-18
August 2022 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
...
including downtime and
difficulty
, as well as the feel of...
2022-May-27
Combat and Adventuring
Section:
Library
Category:
Developer Roundtables
Puzzle difficulty in perception storylines
2022-Feb-17
February 2022 Newsletter
Section:
Library
Category:
Newsletters
The Ghaldassii Ruins
[
lore
]
...
monument to this
difficulty
at its base, where a...
2021-Dec-17
The Art of Combat
Section:
Library
Category:
Developer Roundtables
Raid vs. group difficulty
2021-Nov-18
November 2021 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
hdrp
,
high
,
definition
,
render
,
pipeline
,
network stack implementation
,
combat
,
abilities
,
spell
,
spells
,
abilities
,
attributes
,
itemization
,
gear progression
,
class identity
,
level progression
,
difficulty
,
alpha 1
]
...
up their arsenal.
Difficulty
Adjustments Part of our...
2021-Aug-19
August 2021 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
[
alpha 1
,
timelines
,
dynamic events
,
dispositions
,
traits
,
design
]
...
• Chris detailed the
difficulty
of hitting development...
2021-Apr-2
Behind the Design - Balance and Progression
Section:
Library
Category:
Video News
Balancing player DPS and NPC difficulty
2019-Mar-20
March 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Behind the Design: Dispositions
...
does that mean exactly?
Difficulty
can be measured in many...
2018-Dec-12
December 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Rogues Gallery: Spriggan
[
lore
]
...
that may hold unforeseen
difficulty
or unplanned benefit.) ...
2018-Apr-11
April 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Black Rose Keep
[
lore
,
zone design
,
dungeon
]
...
much higher in level and
difficulty
but you didn't hear that...
2018-Mar-14
March 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Halnir Cave
[
lore
,
zone design
,
dungeon
,
camping
,
npcs
]
...
abilities, goals and
difficulty
range. That's super...
2017-Nov-2
Community, Content, and Alternative Rulesets
- [
target audience
,
design
,
player population
,
zones
,
world size
,
travel
,
instancing
,
testing
,
seamless
]
Section:
Aradune
Category:
Blogs
Matching text: ...
they're fun, tweak mob
difficulty
, adjust how long it ...
2017-Apr-12
April 2017 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Crafting & Harvesting
[
gathering
,
ingredients
,
skills
,
professions
,
items
]
...
by perceived
difficulty
of a zone or the content...
2017-Feb-15
February 2017 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Community Spotlight
...
the boundaries of
difficulty
in what it does and...
2016-Aug-17
I am Brad “Aradune” McQuaid, CCO for Pantheon: Rise of the Fallen. AMA!
- [
endgame
,
raids
,
instances
,
pledges
,
target audience
,
design
,
immersion
,
the pantheon difference
,
economy
,
pvp
,
world encounter events
,
deities
,
race and class identity
,
client
,
datamining
,
how
,
info
,
sent
,
server
,
level progression from grinding vs. quests
,
perception
,
ruleset servers
,
dark myr concept art
,
female character models
,
ranger pets
,
exploration
,
npc dialogue
,
bard
,
alpha 1/beta timeline
,
combat pacing
,
guilds
,
multiboxing
,
social matchmaking
,
npc ai
,
dispositions
,
npc spawns
,
faction
,
npc chase range
,
looting
,
cosmetics
,
difficulty
,
crowdfunding
,
hidden content
,
gm events
,
balance
,
camera view
,
server population
,
limited ability sets
,
brad mcquaid
,
development
,
ability acquisition
,
class specialization
,
vanguard
,
crafted gear
,
limited playtime
,
world size
,
race class combinations
,
diplomacy
,
free trial
,
pre-alpha
,
zerging
,
making
,
content
,
trivial
,
swarming
,
player
,
players
,
boss fights
,
harvesting
,
gathering
,
epic quests
,
revenue model
,
underwater content
,
boats
,
communication
,
character creation
,
open world
,
gender locked classes
,
progeny
,
achievements
,
class roles
,
death penalty
,
warrior weapons
,
animations
,
user interface customization
,
color blind options
,
voice chat
,
leashing
]
Section:
Library
Category:
Developer Interviews
2016-Aug-10
August 2016 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Editorial: Community Matters
...
with the grit and
difficulty
of the genre. New...
2014-Feb-10
Pantheon Interview - The Everquest Era Niche
- [
matchmaking
,
group
,
finding
,
tool
,
tools
,
target audience
,
classes
,
group roles
,
crowd control
,
auctions
,
iconic items
,
healers
,
exploration
,
corpse runs
]
Section:
Kickstarter
Category:
Text Interviews
Matching text: ...
want that old school
difficulty
in their MMO. However, ...
2014-Jan-29
How the creator of EverQuest plans to bring MMOs into a new era
- [
target audience
,
limited playtime
,
difficulty
,
lore
]
Section:
Kickstarter
Category:
Text Interviews
Matching text: ...
describe Pantheon's
difficulty
as 'masocore,' as Dark ...
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