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2023-Jan-12
Pantheon: Rise of the Fallen - What's Ahead for Pantheon
Section:
Library
Category:
Video News
Matchmaking tool is not a group finder
⭐
2022-Apr-7
Parting the Veil - E2 - Soloing in Pantheon: Rise of the Fallen
Section:
Library
Category:
Miscellaneous
Designing matchmaking tools
2021-Aug-27
Production & Communication
Section:
Library
Category:
Developer Roundtables
Matchmaking system and the community
2021-Aug-13
Pantheon: Rise of the Fallen - CohhCarnage Hosted Gameplay - August 2021
Section:
Library
Category:
Gameplay Streams
Player profiles and matchmaking
2018-Apr-15
Community Impact: How Players Shape Games Panel | PAX East 2018 Day 3
Section:
Library
Category:
Developer Interviews
Matchmaking system and bringing like-minded players together
2017-Oct-30
Matchmaking systems, what we’re up to, and why. Part 1
- [
caravan
,
community
,
onboarding
,
player
,
experience
,
tutorial
,
design
,
development
]
Section:
Aradune
Category:
Blogs
Matching text: ...
to break them down. The
matchmaking
I thought was important ...
2016-Dec-9
Pantheon: Rise of the Fallen - CohhCarnage plays the Rogue
Section:
Library
Category:
Gameplay Streams
GMs, guides, guild outreach, onboarding, and player matchmaking
2016-Aug-17
I am Brad “Aradune” McQuaid, CCO for Pantheon: Rise of the Fallen. AMA!
- [
endgame
,
raids
,
instances
,
pledges
,
target audience
,
design
,
immersion
,
the pantheon difference
,
economy
,
pvp
,
world encounter events
,
deities
,
race and class identity
,
client
,
datamining
,
how
,
info
,
sent
,
server
,
level progression from grinding vs. quests
,
perception
,
ruleset servers
,
dark myr concept art
,
female character models
,
ranger pets
,
exploration
,
npc dialogue
,
bard
,
alpha 1/beta timeline
,
combat pacing
,
guilds
,
multiboxing
,
social matchmaking
,
npc ai
,
dispositions
,
npc spawns
,
faction
,
npc chase range
,
looting
,
cosmetics
,
difficulty
,
crowdfunding
,
hidden content
,
gm events
,
balance
,
camera view
,
server population
,
limited ability sets
,
brad mcquaid
,
development
,
ability acquisition
,
class specialization
,
vanguard
,
crafted gear
,
limited playtime
,
world size
,
race class combinations
,
diplomacy
,
free trial
,
pre-alpha
,
zerging
,
making
,
content
,
trivial
,
swarming
,
player
,
players
,
boss fights
,
harvesting
,
gathering
,
epic quests
,
revenue model
,
underwater content
,
boats
,
communication
,
character creation
,
open world
,
gender locked classes
,
progeny
,
achievements
,
class roles
,
death penalty
,
warrior weapons
,
animations
,
user interface customization
,
color blind options
,
voice chat
,
leashing
]
Section:
Library
Category:
Developer Interviews
2014-Feb-10
Pantheon Interview - The Everquest Era Niche
- [
matchmaking
,
group
,
finding
,
tool
,
tools
,
target audience
,
classes
,
group roles
,
crowd control
,
auctions
,
iconic items
,
healers
,
exploration
,
corpse runs
]
Section:
Kickstarter
Category:
Text Interviews
2014-Jan-29
I am Brad McQuaid, one of the creators of EverQuest and Vanguard: Saga of Heroes and CCO for Pantheon: Rise of the Fallen. AMA!
- [
epic quests
,
flying mounts
,
kickstarter
,
funding
,
leveling
,
clickies
,
immersion
,
limited playtime
,
community
,
pet class
,
auctions
,
economy
,
development timelines
,
gear
,
casters
,
loot
,
class design
,
vanguard
,
art asset reveals
,
zones
,
open world
,
crafting
,
diplomacy
,
starting areas
,
progression
,
corpse runs
,
weather
,
soloing
,
camping
,
npc spawns
,
server rulesets
,
raid size
,
travel
,
maps
,
class roles
,
combat
,
guides
,
bound items
,
matchmaking
,
group
,
finding
,
tool
,
tools
,
ranger tracking
,
female character models
,
class ability specialization
]
Section:
Kickstarter
Category:
Text Interviews
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