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2023-May-25
May 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
development
,
testing
,
pre-alpha
,
streamer program
,
vinl networking
,
crafting
,
alpha 1
]
...
streaming (both
client
and network) of game...
2023-Apr-27
April 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
development
,
team growth
,
artists
,
streamers
,
pre-alpha testing
,
alpha 1
]
...
to our internal test
client
. We have tweaked our...
Pre-Alpha Recap
[
network and client performance
,
crafting
,
gathering
,
woodcutting
,
dire lord
,
development
,
npc spawn rates
,
streamers
,
testing
,
combat pacing
]
2023-Apr-13
Pantheon: Rise of the Fallen - Class Refresh: The Dire Lord
Section:
Library
Category:
Video News
Programming team focused on client and network performance for Pre-Alpha testing
2023-Mar-30
March 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
communication
,
streamer program
,
pre-alpha
,
alpha 1
,
crafting and gathering implementation
,
test
,
networking
,
client performance
,
development
]
...
streaming (both
client
and network) of game...
2023-Feb-23
February 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
alpha 1
,
implementation
,
development
,
crafting
,
gathering
,
vinl networking
,
character models
,
animations
,
pre-alpha testing
]
...
periodically with a
client
crash. We’ve spent time...
2023-Jan-26
January 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
alpha 1
,
development
,
seamless
,
vinl networking
,
world building
,
character models
,
gathering
,
ability loadouts
,
implementation
]
...
streaming (both
client
and network) of game...
2022-Dec-22
December 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha testing
,
vinl networking
,
alpha 1
,
reveals
,
communication
,
streamer
,
team growth
,
development
]
...
streaming (both
client
and network) of game...
2022-Nov-24
November 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha testing
,
alpha 1
,
cohhcarnage
,
classes
,
combat
,
itemization
,
vendors
,
quest
,
dungeon
]
...
on observing server and
client
performance. As we...
2022-Nov-11
Pantheon: Rise of the Fallen - Year in Review
Section:
Library
Category:
Video News
Kyle Olsen’s 2022 highlights
[
programming
,
hdrp
,
vinl network implementation
,
client performance
,
designer tools
]
2022-Oct-27
October 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha population
,
vinl network
,
alpha 1
,
test frequency
,
dark myr character models
,
swimming
,
aggro
,
assets
,
environment
,
terrain
,
development
,
implementation
,
client
]
...
with regards to
client
and server performance...
2022-Oct-13
Pantheon: Rise of the Fallen - Wild's End and Sevil Manor
Section:
Library
Category:
Video News
Improved hotfixing and client patching during most recent Pre-Alpha test
2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha test
,
character model asset
,
animation and rigging development
,
team growth
,
vinl networking
,
weather
,
day/night cycle
,
climates
,
swimming
,
perception storyline
,
npc abilities
,
warrior implementation
,
world building
,
alpha 1
]
...
streaming (both
client
and network) of game...
Pantheon: One Year Later
[
development
,
implementation
,
hdrp
,
terrain
,
seamless
,
weather
,
assets
,
vinl networking
,
weapons
,
techniques
,
readiness endurance health and mana resources
,
class passive abilities
,
combat
,
user interface
,
sprint
,
crafting and gathering
,
mining nodes
,
banks
,
death
,
deleveling
,
experience
,
zones and world building
,
npcs
,
buffs
,
pacing
,
armor and weapons
,
attributes
,
regeneration
,
climates
,
climbing
,
skills
,
progression
,
casters
,
healing
,
soloing
,
difficulty
,
itemization
,
gear
,
visible loot
,
vendors
,
patch notes
]
...
elements represent the
client
and server foundations...
2022-Aug-18
August 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
alpha 1
,
vinl networking implementation
,
hdrp
,
pre-alpha testing timeline
,
programming
]
...
streaming (both
client
and network) of game...
2022-Jul-21
July 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
funding
,
investor
,
visionary realms
,
pledge
,
pre-alpha testing
,
alpha 1
,
development
]
...
streaming (both
client
and network) of game...
2022-May-19
May 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
team growth
,
artists
,
world building
,
visionary realms
,
development
,
vinl network implementation
,
crafting and gathering implementation
,
programming
,
alpha 1
,
harvesting
]
...
streaming (both
client
and network) of game...
2022-Apr-21
April 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
programming
,
network
,
crafting
,
quality assurance
,
class design
,
world building
,
artist team
,
alpha 1
]
...
streaming (both
client
and network) of game...
2022-Mar-17
March 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
hdrp
,
network stack (vinl) implementation
,
day/night
,
alpha 1
,
quality assurance
,
testing
,
weather
,
development
,
art assets
,
user interface
,
onboarding
,
class and pet implementation
]
...
streaming (both
client
and network) of game...
2022-Feb-17
February 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
hdrp
,
network stack
,
alpha 1
,
water system implementation
,
development
,
day/night cycle
,
art assets
]
...
work preparing the HDRP
client
for pre-alpha testing...
2022-Jan-28
Programming
Section:
Library
Category:
Developer Roundtables
Client vs. network server processes
Secure client connections
2022-Jan-20
January 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
hdrp
,
team growth
,
artist
,
communication
,
streamers
,
alpha 1
,
visionary realms
,
pledge system
]
...
plans for the new HDRP
client
and beyond. This...
2021-Dec-23
December 2021 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
year-in-review
,
alpha 1
,
pledges
,
hdrp
,
network stack
,
reveals
,
pre-alpha
,
communication
]
...
migrated from the old
client
and is now in the new,...
Monthly Recap
...
assets to the new HDRP
client
. This one was jam-packed...
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