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Aradune
Kickstarter
Library
39 hits.
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to
2023-May-25
May 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
development
,
testing
,
pre-alpha
,
streamer program
,
vinl networking
,
crafting
,
alpha 1
]
...
the game channels. The
economy
is budding! Letās...
2022-Apr-29
Crafting and Gathering
- [
harvesting
]
Section:
Library
Category:
Developer Roundtables
Trading between continents
[
auction
,
economy
]
Global currency and coin weight
[
economy
]
2022-Apr-21
April 2022 Newsletter
Section:
Library
Category:
Newsletters
Videogame Startups from a CEO Perspective
[
chris rowan
,
nfts
,
development
,
funding
,
investors
,
team
,
publisher
,
visionary realms
]
...
player-driven
economy
without real money...
2022-Mar-17
March 2022 Newsletter
Section:
Library
Category:
Newsletters
Community Engagement... and Boats! (Community Spotlight)
...
the truth is the
economy
. To me an exciting game...
2021-Feb-26
Crafting & Harvesting
- [
gathering
]
Section:
Library
Category:
Developer Roundtables
Crafting and gatheringās impact on the economy
[
harvesting
]
2021-Feb-5
Crafting & Gathering Introduction
- [
harvesting
]
Section:
Library
Category:
Video News
Crafting and the economy
Balancing the economy potential of each crafting profession
2020-Nov-19
November 2020 Producerās Letter
- [
team growth
,
evaluation build
,
pre-alpha testing
]
Section:
Library
Category:
Newsletters
Matching text: ...
of balance in gameplay,
economy
and raw fun. We made ...
2020-Aug-28
General Q&A w/ Ben Dean and Chris āJoppaā Perkins
Section:
Library
Category:
Developer Roundtables
Vendors and economy in Pre-Alpha 5
2020-Jun-26
Community Management
Section:
Library
Category:
Developer Roundtables
Bazaar zone vs. community-made trading hubs
[
economy
,
auction
]
2020-Apr-8
April 2020 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Matching text: ...
the health concerns,
economy
and social constraints ...
Producerās Letter
[
development
,
racial character models
,
animation
,
user interface
,
name-an-npc pledge perk
]
2020-Jan-31
General Q&A w/ Chris āJoppaā Perkins (Part 2)
Section:
Library
Category:
Developer Roundtables
Economy
2019-Oct-2
Very fast, even for me, commentary on Instancing
- [
kill credit
,
mdd
,
fte
,
zerging
,
making
,
content
,
trivial
,
swarming
,
player
,
players
,
monopolization
,
spawn
,
camping
,
bosse
,
bosses
,
bottleneck
,
bottlenecks
,
economy
]
Section:
Aradune
Category:
Blogs
Matching text: ...
tuning the player driven
economy
. 2. This one is no ...
2019-Aug-30
Crafting & Harvesting
- [
gathering
]
Section:
Library
Category:
Developer Roundtables
Economy, regional auction houses, and how players will buy and sell items
2019-Mar-29
Game Tenets w/ Brad āAraduneā McQuaid
Section:
Library
Category:
Developer Roundtables
How to prevent item value deflation
[
economy
]
2018-Dec-2
Community Stream #3 Cleric POV
Section:
Library
Category:
Gameplay Streams
Economy and mudflation
[
economist
]
2018-Oct-10
October 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Harvesting Update
[
gathering
,
skills
,
tools
,
salvaging
,
scavenging
,
economy
,
nodes
,
ingredients
]
...
foresee it having on the
economy
? Our aim is that...
2018-Jul-7
Pantheon AMA Responses
- [
beta
,
druid healing
,
racial identity
,
animation
,
crowd control
,
grouping
,
factions
,
dungeons
,
camping
,
npc spawns
,
leveling progression
,
communication
,
development
,
content
,
in-game
,
content
,
perception
,
target audience
,
streamers
,
expansions
,
griefing
,
zone development
,
raid size
,
pre-alpha
,
unity engine
,
server population
,
epic quests
,
character creation
,
publisher
,
ranger
,
kickstarter
,
design
,
progeny
,
funding
,
team growth
,
pvp
,
racial starting areas
,
auction
,
revenue model
,
instances
,
monopolization
,
spawn
,
camping
,
bosse
,
bosses
,
bottleneck
,
bottlenecks
,
guild
,
levitate ability
,
loot
,
exploration
,
hidden and gated content
,
world
,
lore
,
thronefast
,
structures
,
twinking
,
giving
,
powerful
,
higher
,
level
,
item
,
items
,
lower
,
level
,
player
,
players
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
their own population and
economy
and so on. Weāre still ...
2018-Apr-11
April 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Black Rose Keep
[
lore
,
zone design
,
dungeon
]
...
the vis-zone. It's good
economy
that works to fill the...
2018-Jan-17
January 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Harvesting
[
gathering
,
skills
]
...
items from the game
economy
, so having the option to...
2017-Dec-11
Our TwitchCon 2017 Chat with Brad McQuaid & Corey LeFever
- [
pantheon overview
,
target audience
,
limited playtime
,
racial identity
,
pvp
,
ruleset servers
,
climates
,
fractures
,
ability acquisition and progression
,
raids
,
group size
,
soloing
,
class roles
,
housing
,
mounts and fast travel
,
economy
,
crafting
,
bound items
,
profession and specializations
,
progeny
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
we want a player driven
economy
. We want people to ...
2017-Nov-2
Community, Content, and Alternative Rulesets
- [
target audience
,
design
,
player population
,
zones
,
world size
,
travel
,
instancing
,
testing
,
seamless
]
Section:
Aradune
Category:
Blogs
Matching text: ...
on for a player driven
economy
to exist and thrive? Do ...
2017-Sep-13
September 2017 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
State of the Game
[
economy
,
concept art
,
perception implementation
,
art assets
,
armor appearance
]
...
was palpable. Initial
economy
design has begun to take...
2017-Apr-12
April 2017 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Crafting & Harvesting
[
gathering
,
ingredients
,
skills
,
professions
,
items
]
...
between players through
Economy
, and giving players...
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