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Kickstarter
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2023-Jun-29
June 2023 Newsletter
Section:
Library
Category:
Newsletters
More than Shadows, Part 2
[
lore
]
...
Tov had in this
world
went with her....
2023-May-25
May 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
development
,
testing
,
pre-alpha
,
streamer program
,
vinl networking
,
crafting
,
alpha 1
]
...
models for use in
world
population and content...
More than Shadows, Part 1
[
lore
]
...
daughter to see the
world
as they did. Though...
Community Feature - Oukbok
...
more recent titles like
World
of Warcraft and Elder...
2023-Apr-27
April 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
development
,
team growth
,
artists
,
streamers
,
pre-alpha testing
,
alpha 1
]
...
the work ahead lies in
world
building and art. Itβs...
2023-Mar-30
March 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
communication
,
streamer program
,
pre-alpha
,
alpha 1
,
crafting and gathering implementation
,
test
,
networking
,
client performance
,
development
]
...
models for use in
world
population and content...
A Month in the Life of Content
[
anthony guidi
,
releases
,
communication
,
reveals
,
demos
,
team
,
visionary realms
]
...
expansion of our game
world
. I cannot tell you how...
Community Feature (Community Spotlight)
...
ARM IN ARM IN MASSIVE
WORLD
S We highlight our...
Last Month in Review
...
converted to an open
world
and what that meant for...
2023-Mar-23
Pantheon: Rise of the Fallen - Parting the Veil - Pantheon's Open World
Section:
Library
Category:
Miscellaneous
The original design conversations about seamless vs. zone lines in an open world
[
refactor
]
The benefits of a seamless overworld
[
exploration
]
How a seamless world impacts zone design
Will weather be persistent across zone lines in a seamless world?
First to Engage vs Most Damage Done kill credit
NPC chase range in a seamless world
There will still be some zone lines
Instancing vs. open world
[
raids
,
boss npcs
,
layering
]
Instancing and limited playtime
There will be contested open world boss NPCs
Different ways to trigger boss spawns
How to make open world dungeons as interactive as instanced ones
How character progression affects ease of travel throughout the world
[
no flying mounts
]
Meeting friends of different races at lower levels
Races not sharing starting areas
Horizontal progression options in an open world
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