Library of Pantheon
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2023-Jun-29
June 2023 Newsletter
Section:
Library
Category:
Newsletters
Community Feature - Nagasakee
...
games. I always loved
Dungeons
and Dragons. I finally...
2023-Mar-30
March 2023 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
...
ways? • How will
dungeons
feel as interactive as...
2023-Mar-23
Pantheon: Rise of the Fallen - Parting the Veil - Pantheon's Open World
Section:
Library
Category:
Miscellaneous
How to make open world dungeons as interactive as instanced ones
2023-Feb-26
Ep 43 - P-Harmony - Social Systems & Player Relationships in Pantheon: Rise of the Fallen
Section:
Library
Category:
Developer Interviews
Safe spots in dungeons
2023-Feb-23
February 2023 Newsletter
Section:
Library
Category:
Newsletters
Community Feature (Community Spotlight)
...
time. I am also a new
Dungeons
& Dragons player, the...
2022-Dec-21
Pantheon: Rise of the Fallen - Adventure in the Goblin Caves
Section:
Library
Category:
Gameplay Streams
Defining Dungeons
2022-Jul-21
July 2022 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
...
• Size Expectations of
Dungeons
• Total Dungeon Goal...
Stopping to Smell the Roses (Community Spotlight)
...
some of the harder
dungeons
and raids of games past...
2022-Jun-24
Dungeon Design
Section:
Library
Category:
Developer Roundtables
Rare NPC spawns and loot in dungeons
Designing dungeons for certain player populations
Changing dungeons to fit player populations during Alpha 1 testing
Points of no return in dungeons
Dungeons with multiple entrances and exits
Dungeons leading to other dungeons
[
seven locked door
]
Interconnected dungeons spanning multiple zones or continents
Underwater dungeons
Safe spots in dungeons
The differences between underground and overland dungeons
Dungeons below level 10
[
onboarding
]
Designing dungeons for certain player populations (cont'd)
Incentivizing players to return to dungeons at higher levels
[
fractures
]
Dungeons with unique gameplay mechanics
[
fractures
]
Day/night cycle affecting access to certain areas within dungeons
Platforming and jump puzzles in dungeons
Limited playtime and 2-hour session design for dungeons
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