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2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Pantheon: One Year Later
[
development
,
implementation
,
hdrp
,
terrain
,
seamless
,
weather
,
assets
,
vinl networking
,
weapons
,
techniques
,
readiness endurance health and mana resources
,
class passive abilities
,
combat
,
user interface
,
sprint
,
crafting and gathering
,
mining nodes
,
banks
,
death
,
deleveling
,
experience
,
zones and world building
,
npcs
,
buffs
,
pacing
,
armor and weapons
,
attributes
,
regeneration
,
climates
,
climbing
,
skills
,
progression
,
casters
,
healing
,
soloing
,
difficulty
,
itemization
,
gear
,
visible loot
,
vendors
,
patch notes
]
...
by being learned in the
spellbook
. Support for...
2022-Feb-17
February 2022 Newsletter
Section:
Library
Category:
Newsletters
The Early Wizard Experience
[
endgame
,
combat
,
abilities
,
progression
,
soloing
,
dps
]
...
a player can expect from
spellbook
growth when comparing...
2016-Aug-11
Interview With Ben โKilsinโ Walters - Pantheon Rise of the Fallen Q&A
Section:
Library
Category:
Developer Interviews
Pantheon as more than just a reskinned old-school MMORPG
[
the pantheon difference
,
progeny
,
codex
,
spellbook
,
situational gear
,
multicolor mana
,
perception
]
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