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2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Pantheon: One Year Later
[
development
,
implementation
,
hdrp
,
terrain
,
seamless
,
weather
,
assets
,
vinl networking
,
weapons
,
techniques
,
readiness endurance health and mana resources
,
class passive abilities
,
combat
,
user interface
,
sprint
,
crafting and gathering
,
mining nodes
,
banks
,
death
,
deleveling
,
experience
,
zones and world building
,
npcs
,
buffs
,
pacing
,
armor and weapons
,
attributes
,
regeneration
,
climates
,
climbing
,
skills
,
progression
,
casters
,
healing
,
soloing
,
difficulty
,
itemization
,
gear
,
visible loot
,
vendors
,
patch notes
]
...
with their equipped
gear
, excluding items marked...
more frequent character
progression
and allow us to more...
2022-May-19
May 2022 Newsletter
Section:
Library
Category:
Newsletters
The Early Monk Experience
[
abilities
,
combat
,
pulling
,
off-tanking
,
progression
,
techniques
,
design
,
soloing
,
dps
,
endgame
,
conditions
,
chakra
,
limited ability set
]
...
the Monk is generally
gear
ed more towards sustained...
2021-Nov-18
November 2021 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
hdrp
,
high
,
definition
,
render
,
pipeline
,
network stack implementation
,
combat
,
abilities
,
spell
,
spells
,
abilities
,
attributes
,
itemization
,
gear progression
,
class identity
,
level progression
,
difficulty
,
alpha 1
]
...
In addition, we are
gear
ing up for the big push...
content, gameplay, and
progression
. ā¢ Work to place...
2021-Mar-27
March 2021 Producerās Letter
- [
alpha 1 timeline
,
pre-alpha testing
,
team growth
]
Section:
Library
Category:
Newsletters
Matching text: ...
looking for data on how
gear
is affecting your ...
Keeping and path(s) of
progression
. 7. Harvesting and ...
2020-Dec-26
Pantheon Rise of the Fallen Voices of Terminus Show #186 The Years End 2020
Section:
Library
Category:
Developer Interviews
Visible gear progression
[
items
]
2019-Mar-20
March 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Reader Questions
[
perception
,
npc
,
day/night cycle
,
zone level range
,
character creation
,
climate
,
extreme
,
climate
,
climates
,
acclimation
,
progeny
,
class role
,
deity
,
deity
,
deities
,
mana resource regen
,
race class combination
,
shaman
,
druid
,
pets
,
passive
,
abilities
,
leveling
,
soloing
,
caravan
,
alternate advancement
,
mentoring
,
raid zerging
,
travel
,
quest
,
underwater
,
guilds
,
alpha 1
]
...
special, persistent
gear
their pets will be able...
race have on gameplay,
progression
, and character...
2018-Dec-2
Community Stream #3 Cleric POV
Section:
Library
Category:
Gameplay Streams
Gear progression throughout expansions and iconic items
[
items
]
2018-Nov-29
Pantheon: Rise of the Fallen Streamer Program Pre-Alpha 4 Druid Gameplay
Section:
Library
Category:
Gameplay Streams
Progression, alternate advancement, and epic abilities/skills/gear
[
items
]
2018-Nov-14
November 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Behind the Design: Perception
[
skills
]
...
1 to max level using the
gear
they acquire through...
and even pre-raid item
progression
, given that players are...
2018-Aug-17
GS2 - E32 -Pantheon Special Edition with Brad McQuaid and Chris Perkins - Gamespace Game Show
Section:
Library
Category:
Developer Interviews
Summoner pet vs. gear progression
[
items
]
2018-Aug-7
Pantheon: Rise of the Fallen MMO All-Star Stream
Section:
Library
Category:
Gameplay Streams
Endgame gear progression
[
items
]
2018-Jul-7
Pantheon AMA Responses
- [
beta
,
druid healing
,
racial identity
,
animation
,
crowd control
,
grouping
,
factions
,
dungeons
,
camping
,
npc spawns
,
leveling progression
,
communication
,
development
,
content
,
in-game
,
content
,
perception
,
target audience
,
streamers
,
expansions
,
griefing
,
zone development
,
raid size
,
pre-alpha
,
unity engine
,
server population
,
epic quests
,
character creation
,
publisher
,
ranger
,
kickstarter
,
design
,
progeny
,
funding
,
team growth
,
pvp
,
racial starting areas
,
auction
,
revenue model
,
instances
,
monopolization
,
spawn
,
camping
,
bosse
,
bosses
,
bottleneck
,
bottlenecks
,
guild
,
levitate ability
,
loot
,
exploration
,
hidden and gated content
,
world
,
lore
,
thronefast
,
structures
,
twinking
,
giving
,
powerful
,
higher
,
level
,
item
,
items
,
lower
,
level
,
player
,
players
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
epic quest chains for
gear
yes or yes? Tim: yes ...
2018-Mar-14
March 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Armor 101
[
gear
,
appearance
]
...
are the aesthetics of
gear
progression like? Will...
the aesthetics of gear
progression
like? Will you be able...
2017-Dec-11
Our TwitchCon 2017 Chat with Brad McQuaid & Corey LeFever
- [
pantheon overview
,
target audience
,
limited playtime
,
racial identity
,
pvp
,
ruleset servers
,
climates
,
fractures
,
ability acquisition and progression
,
raids
,
group size
,
soloing
,
class roles
,
housing
,
mounts and fast travel
,
economy
,
crafting
,
bound items
,
profession and specializations
,
progeny
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
these days are more
gear
ed toward I can solo ...
2016-Oct-14
October 2016 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
VIP Q&A
[
raid
,
roles
,
starting area
,
class quests
,
guilds
,
weather
,
gated progression
]
...
Justin
Gear
hart, Lead Writer:...
crafting and trade skill
progression
will only be possible in...
2016-Aug-17
I am Brad āAraduneā McQuaid, CCO for Pantheon: Rise of the Fallen. AMA!
- [
endgame
,
raids
,
instances
,
pledges
,
target audience
,
design
,
immersion
,
the pantheon difference
,
economy
,
pvp
,
world encounter events
,
deities
,
race and class identity
,
client
,
datamining
,
how
,
info
,
sent
,
server
,
level progression from grinding vs. quests
,
perception
,
ruleset servers
,
dark myr concept art
,
female character models
,
ranger pets
,
exploration
,
npc dialogue
,
bard
,
alpha 1/beta timeline
,
combat pacing
,
guilds
,
multiboxing
,
social matchmaking
,
npc ai
,
dispositions
,
npc spawns
,
faction
,
npc chase range
,
looting
,
cosmetics
,
difficulty
,
crowdfunding
,
hidden content
,
gm events
,
balance
,
camera view
,
server population
,
limited ability sets
,
brad mcquaid
,
development
,
ability acquisition
,
class specialization
,
vanguard
,
crafted gear
,
limited playtime
,
world size
,
race class combinations
,
diplomacy
,
free trial
,
pre-alpha
,
zerging
,
making
,
content
,
trivial
,
swarming
,
player
,
players
,
boss fights
,
harvesting
,
gathering
,
epic quests
,
revenue model
,
underwater content
,
boats
,
communication
,
character creation
,
open world
,
gender locked classes
,
progeny
,
achievements
,
class roles
,
death penalty
,
warrior weapons
,
animations
,
user interface customization
,
color blind options
,
voice chat
,
leashing
]
Section:
Library
Category:
Developer Interviews
2016-Aug-11
Interview With Ben āKilsinā Walters - Pantheon Rise of the Fallen Q&A
Section:
Library
Category:
Developer Interviews
Gear appearance progression
[
items
]
2015-Jan-22
Pantheon: Rise of the Fallen - Game Features and Summary
- [
pantheon overview
]
Section:
Library
Category:
Miscellaneous
Matching text: ...
equip situational
gear
as you move from one ...
on meaningful character
progression
that prioritizes the ...
2014-Apr-3
Sample High Level Design (Climates)
- [
racial passives
]
Section:
Aradune
Category:
Blogs
Matching text: ...
to rely on, and what
gear
to equip. When and ...
from a gameplay and
progression
standpoint to have those ...
2014-Jan-29
I am Brad McQuaid, one of the creators of EverQuest and Vanguard: Saga of Heroes and CCO for Pantheon: Rise of the Fallen. AMA!
- [
epic quests
,
flying mounts
,
kickstarter
,
funding
,
leveling
,
clickies
,
immersion
,
limited playtime
,
community
,
pet class
,
auctions
,
economy
,
development timelines
,
gear
,
casters
,
loot
,
class design
,
vanguard
,
art asset reveals
,
zones
,
open world
,
crafting
,
diplomacy
,
starting areas
,
progression
,
corpse runs
,
weather
,
soloing
,
camping
,
npc spawns
,
server rulesets
,
raid size
,
travel
,
maps
,
class roles
,
combat
,
guides
,
bound items
,
matchmaking
,
group
,
finding
,
tool
,
tools
,
ranger tracking
,
female character models
,
class ability specialization
]
Section:
Kickstarter
Category:
Text Interviews
2014-Jan-25
Pantheon Rise of the Fallen - Interview with Brad McQuaid, Ben de la Durantaye, Salim Grant
Section:
Kickstarter
Category:
Video Interviews
Gear progression
[
items
]
2014-Jan-24
Exclusive MMORPG.com Q&A with Brad McQuaid
- [
leveling progression
,
crafting epic items
,
deity choice
,
playstyles
,
quests
,
bound items
,
combat pacing
,
class group roles
,
item restrictions
,
crafting
,
economy
,
roleplaying
]
Section:
Kickstarter
Category:
Text Interviews
Matching text: ...
Mawnee writes: Will
gear
be level requirement ...
looking into āhorizontal
progression
,ā which means fewer, but ...
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