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Kickstarter
Library
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to
2023-Mar-30
March 2023 Newsletter
Section:
Library
Category:
Newsletters
A Month in the Life of Content
[
anthony guidi
,
releases
,
communication
,
reveals
,
demos
,
team
,
visionary realms
]
...
but simply stay on
target
. This was also important...
Itās much like the
audience
of an MMORPG, and that...
ā
2022-Nov-18
Parting the Veil - The Pantheon Difference
Section:
Library
Category:
Miscellaneous
What kind of MMO players Pantheon will resonate with
[
target audience
]
2022-Aug-18
August 2022 Newsletter
Section:
Library
Category:
Newsletters
Showcasing Pantheon: Rise of the Fallen
[
communication
,
reveals
,
streamer program
,
releases
,
kickstarter
,
crowdfunding
,
investors
,
target audience
,
alpha 1
,
ben dean
,
visionary realms
]
...
dates out. Sharing these
target
dates could potentially...
find things to keep our
audience
engaged for years before...
ā
2021-Nov-25
Parting the Veil - E1 - Pantheon: Rise of the Fallen is Not Niche - Part 2
Section:
Library
Category:
Miscellaneous
Death penalties don't have to be alienating by design
[
target audience
]
Why people still think Pantheon is an EverQuest "clone"
[
design
,
target audience
]
ā
2021-Nov-18
Parting the Veil - E1 - Pantheon: Rise of the Fallen is Not Niche - Part 1
Section:
Library
Category:
Miscellaneous
Pantheon is not being designed as a Niche game
[
target audience
]
Designing for a āniche marketā limits creativity
[
target audience
]
Pantheon's target audience
[
pantheon overview
]
2021-Oct-21
October 2021 Newsletter
Section:
Library
Category:
Newsletters
Monthly Recap
...
asked what the current
target
audience was for the...
what the current target
audience
was for the current...
2021-Sep-24
Community & Marketing
Section:
Library
Category:
Developer Roundtables
Target audience for current communication
2021-Aug-13
Pantheon: Rise of the Fallen - CohhCarnage Hosted Gameplay - August 2021
Section:
Library
Category:
Gameplay Streams
Target audience
2020-Jan-31
General Q&A w/ Chris āJoppaā Perkins (Part 2)
Section:
Library
Category:
Developer Roundtables
Target audience
2019-Oct-30
October 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Producerās Letter
[
project faerthale
,
communication
]
...
Moving our internal
target
dates means we have to...
you see. Cohh has a huge
audience
, so weāll start with...
2019-Oct-4
Much to do About Pantheon -- CCO update
- [
pve vs pvp
,
abilities
,
spell
,
spells
,
abilities
,
npc combat
,
chris perkins
,
design inspiration
,
pantheon overview
,
unity engine
,
limited playtime
,
death
,
visionary realms
,
content
,
in-game
,
content
,
implementation
]
Section:
Aradune
Category:
Blogs
Matching text: ...
to online gaming. The
target
audience are people new ...
gaming. The target
audience
are people new to the ...
2018-Dec-2
Community Stream #3 Cleric POV
Section:
Library
Category:
Gameplay Streams
Target audience
2018-Nov-29
Pantheon: Rise of the Fallen Streamer Program Pre-Alpha 4 Druid Gameplay
Section:
Library
Category:
Gameplay Streams
Target audience and death penalty
2018-Oct-10
October 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Harvesting Update
[
gathering
,
skills
,
tools
,
salvaging
,
scavenging
,
economy
,
nodes
,
ingredients
]
...
for specific harvesting
target
s. A couple examples...
that better serves our
audience
weāll certainly see what...
2018-Jul-7
Pantheon AMA Responses
- [
beta
,
druid healing
,
racial identity
,
animation
,
crowd control
,
grouping
,
factions
,
dungeons
,
camping
,
npc spawns
,
leveling progression
,
communication
,
development
,
content
,
in-game
,
content
,
perception
,
target audience
,
streamers
,
expansions
,
griefing
,
zone development
,
raid size
,
pre-alpha
,
unity engine
,
server population
,
epic quests
,
character creation
,
publisher
,
ranger
,
kickstarter
,
design
,
progeny
,
funding
,
team growth
,
pvp
,
racial starting areas
,
auction
,
revenue model
,
instances
,
monopolization
,
spawn
,
camping
,
bosse
,
bosses
,
bottleneck
,
bottlenecks
,
guild
,
levitate ability
,
loot
,
exploration
,
hidden and gated content
,
world
,
lore
,
thronefast
,
structures
,
twinking
,
giving
,
powerful
,
higher
,
level
,
item
,
items
,
lower
,
level
,
player
,
players
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
said, yes, we are on
target
for getting the game ...
word out there to new
audience
s who may have been ...
2018-Mar-22
Jim Lee Plays Pantheon: Rise of the Fallen Pre-Alpha
Section:
Library
Category:
Gameplay Streams
Target audience
2017-Dec-11
Our TwitchCon 2017 Chat with Brad McQuaid & Corey LeFever
- [
pantheon overview
,
target audience
,
limited playtime
,
racial identity
,
pvp
,
ruleset servers
,
climates
,
fractures
,
ability acquisition and progression
,
raids
,
group size
,
soloing
,
class roles
,
housing
,
mounts and fast travel
,
economy
,
crafting
,
bound items
,
profession and specializations
,
progeny
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
As long as it suits our
target
audience and makes ...
the game and his
audience
and can explain it. ...
2017-Nov-2
Community, Content, and Alternative Rulesets
- [
target audience
,
design
,
player population
,
zones
,
world size
,
travel
,
instancing
,
testing
,
seamless
]
Section:
Aradune
Category:
Blogs
Matching text: ...
also groups within our
target
audience who prefer ...
appeals to a significant
audience
, make it as great as ...
2017-Jul-17
Want went wrong? WoW? āWoW-Killersā or a general lack of guts?
- [
target audience
,
design
]
Section:
Aradune
Category:
Blogs
Matching text: ...
we instead choose a
target
audience, a demographic ...
instead choose a target
audience
, a demographic within ...
2017-Jul-12
July 2017 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Focused Gaming
[
community
,
grouping
,
target audience
]
...
are pursuing their own
target
audience - maybe PvP or...
their own target
audience
- maybe PvP or RvR, or...
2017-May-3
How to get through to people who just donāt get it
- [
community
,
target audience
,
visionary realms
]
Section:
Aradune
Category:
Blogs
Matching text: ...
of late. But our
target
audience is bigger than ...
But our target
audience
is bigger than that ...
2016-Aug-17
I am Brad āAraduneā McQuaid, CCO for Pantheon: Rise of the Fallen. AMA!
- [
endgame
,
raids
,
instances
,
pledges
,
target audience
,
design
,
immersion
,
the pantheon difference
,
economy
,
pvp
,
world encounter events
,
deities
,
race and class identity
,
client
,
datamining
,
how
,
info
,
sent
,
server
,
level progression from grinding vs. quests
,
perception
,
ruleset servers
,
dark myr concept art
,
female character models
,
ranger pets
,
exploration
,
npc dialogue
,
bard
,
alpha 1/beta timeline
,
combat pacing
,
guilds
,
multiboxing
,
social matchmaking
,
npc ai
,
dispositions
,
npc spawns
,
faction
,
npc chase range
,
looting
,
cosmetics
,
difficulty
,
crowdfunding
,
hidden content
,
gm events
,
balance
,
camera view
,
server population
,
limited ability sets
,
brad mcquaid
,
development
,
ability acquisition
,
class specialization
,
vanguard
,
crafted gear
,
limited playtime
,
world size
,
race class combinations
,
diplomacy
,
free trial
,
pre-alpha
,
zerging
,
making
,
content
,
trivial
,
swarming
,
player
,
players
,
boss fights
,
harvesting
,
gathering
,
epic quests
,
revenue model
,
underwater content
,
boats
,
communication
,
character creation
,
open world
,
gender locked classes
,
progeny
,
achievements
,
class roles
,
death penalty
,
warrior weapons
,
animations
,
user interface customization
,
color blind options
,
voice chat
,
leashing
]
Section:
Library
Category:
Developer Interviews
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