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2022-Dec-22
December 2022 Newsletter
Section:
Library
Category:
Newsletters
Tools of Pantheon
[
robert crane
,
programming
,
terrain
,
development
,
procedural generation
,
environment
,
world building
,
assets
,
artists
,
design
,
quests
,
npcs
]
...
and populate it with
NPC
s, I would. And believe...
is an example of an NPC
dialogue
when interacting with a...
2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Pantheon: One Year Later
[
development
,
implementation
,
hdrp
,
terrain
,
seamless
,
weather
,
assets
,
vinl networking
,
weapons
,
techniques
,
readiness endurance health and mana resources
,
class passive abilities
,
combat
,
user interface
,
sprint
,
crafting and gathering
,
mining nodes
,
banks
,
death
,
deleveling
,
experience
,
zones and world building
,
npcs
,
buffs
,
pacing
,
armor and weapons
,
attributes
,
regeneration
,
climates
,
climbing
,
skills
,
progression
,
casters
,
healing
,
soloing
,
difficulty
,
itemization
,
gear
,
visible loot
,
vendors
,
patch notes
]
...
the exception of certain
NPC
abilities, traits, or...
this as part of her
dialogue
. GATHERING • Mining...
2021-Aug-19
August 2021 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
[
alpha 1
,
timelines
,
dynamic events
,
dispositions
,
traits
,
design
]
...
traits, atmospheres, and
NPC
AI tie into the content...
as well as some in-depth
dialogue
between CohhCarnage and...
2019-Mar-20
March 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Reader Questions
[
perception
,
npc
,
day/night cycle
,
zone level range
,
character creation
,
climate
,
extreme
,
climate
,
climates
,
acclimation
,
progeny
,
class role
,
deity
,
deity
,
deities
,
mana resource regen
,
race class combination
,
shaman
,
druid
,
pets
,
passive
,
abilities
,
leveling
,
soloing
,
caravan
,
alternate advancement
,
mentoring
,
raid zerging
,
travel
,
quest
,
underwater
,
guilds
,
alpha 1
]
...
Stewart asks: What do
NPC
s do to make the world...
system to progress the
dialogue
. The keywords will be...
2018-Dec-12
December 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Pre-Alpha Player Experiences
[
testing
]
...
zone special, for me.
NPC
placement, diversity,...
I have shared meaningful
dialogue
with hundreds of members...
2018-Jul-11
July 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Q&A with Jason Weimann
[
programming
]
...
when creating
NPC
s and player classes...
can create interesting
dialogue
s and conversations...
2018-Jul-7
Pantheon AMA Responses
- [
beta
,
druid healing
,
racial identity
,
animation
,
crowd control
,
grouping
,
factions
,
dungeons
,
camping
,
npc spawns
,
leveling progression
,
communication
,
development
,
content
,
in-game
,
content
,
perception
,
target audience
,
streamers
,
expansions
,
griefing
,
zone development
,
raid size
,
pre-alpha
,
unity engine
,
server population
,
epic quests
,
character creation
,
publisher
,
ranger
,
kickstarter
,
design
,
progeny
,
funding
,
team growth
,
pvp
,
racial starting areas
,
auction
,
revenue model
,
instances
,
monopolization
,
spawn
,
camping
,
bosse
,
bosses
,
bottleneck
,
bottlenecks
,
guild
,
levitate ability
,
loot
,
exploration
,
hidden and gated content
,
world
,
lore
,
thronefast
,
structures
,
twinking
,
giving
,
powerful
,
higher
,
level
,
item
,
items
,
lower
,
level
,
player
,
players
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
robust for players and
NPC
s alike. Q. What kind ...
will contribute to
dialogue
options within ...
2018-Apr-11
April 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Black Rose Keep
[
lore
,
zone design
,
dungeon
]
...
Corey, Joppa and the
NPC
work of Tod Curtis. Some...
constant stream of open
dialogue
between both...
2018-Feb-14
February 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
State of the Game
[
pre-alpha
,
development
,
implementation
,
art assets
,
character models
]
...
that our classes and
NPC
s will use) as well as...
only the story content (
dialogue
, characters,...
2016-Aug-17
I am Brad “Aradune” McQuaid, CCO for Pantheon: Rise of the Fallen. AMA!
- [
endgame
,
raids
,
instances
,
pledges
,
target audience
,
design
,
immersion
,
the pantheon difference
,
economy
,
pvp
,
world encounter events
,
deities
,
race and class identity
,
client
,
datamining
,
how
,
info
,
sent
,
server
,
level progression from grinding vs. quests
,
perception
,
ruleset servers
,
dark myr concept art
,
female character models
,
ranger pets
,
exploration
,
npc dialogue
,
bard
,
alpha 1/beta timeline
,
combat pacing
,
guilds
,
multiboxing
,
social matchmaking
,
npc ai
,
dispositions
,
npc spawns
,
faction
,
npc chase range
,
looting
,
cosmetics
,
difficulty
,
crowdfunding
,
hidden content
,
gm events
,
balance
,
camera view
,
server population
,
limited ability sets
,
brad mcquaid
,
development
,
ability acquisition
,
class specialization
,
vanguard
,
crafted gear
,
limited playtime
,
world size
,
race class combinations
,
diplomacy
,
free trial
,
pre-alpha
,
zerging
,
making
,
content
,
trivial
,
swarming
,
player
,
players
,
boss fights
,
harvesting
,
gathering
,
epic quests
,
revenue model
,
underwater content
,
boats
,
communication
,
character creation
,
open world
,
gender locked classes
,
progeny
,
achievements
,
class roles
,
death penalty
,
warrior weapons
,
animations
,
user interface customization
,
color blind options
,
voice chat
,
leashing
]
Section:
Library
Category:
Developer Interviews
2016-Jun-7
Feature Spotlight - Perception System
- [
quests
,
progression
,
exploration
,
npc dialogue
,
immersion
,
storyline user interface
]
Section:
Library
Category:
Miscellaneous
Matching text: ...
development.
NPC
CONVERSATION PATHS ...
the game world.
Dialogue
with these NPCs will be ...
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