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Kickstarter
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2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
...
Funding • Funding and
Revenue
Model • Account...
2022-Aug-26
Investment, Development, and Marketing - With Chris Rowan and Ben Dean
Section:
Library
Category:
Developer Roundtables
Publisher deals declined over revenue model and difficulty
Revenue model
2022-Jul-28
CohhCarnage Talks Funding & Development with VR's CEO & Creative Director
Section:
Library
Category:
Developer Roundtables
Subscription revenue model
2021-Aug-13
Pantheon: Rise of the Fallen - CohhCarnage Hosted Gameplay - August 2021
Section:
Library
Category:
Gameplay Streams
Revenue model
2021-Jan-11
Pantheon: Rise of the Fallen Evaluation Build Gameplay w/ CohhCarnage
Section:
Library
Category:
Gameplay Streams
Revenue model and free trial
2020-Sep-25
Pledges and Rewards
Section:
Library
Category:
Developer Roundtables
Pre-paid monthly subscriptions
[
revenue
,
subscription
,
model
,
cash
,
shop
]
Lifetime subscription
[
revenue
,
subscription
,
model
,
cash
,
shop
]
2020-Apr-24
Customer Service
Section:
Library
Category:
Developer Roundtables
Revenue model
2018-Jul-7
Pantheon AMA Responses
- [
beta
,
druid healing
,
racial identity
,
animation
,
crowd control
,
grouping
,
factions
,
dungeons
,
camping
,
npc spawns
,
leveling progression
,
communication
,
development
,
content
,
in-game
,
content
,
perception
,
target audience
,
streamers
,
expansions
,
griefing
,
zone development
,
raid size
,
pre-alpha
,
unity engine
,
server population
,
epic quests
,
character creation
,
publisher
,
ranger
,
kickstarter
,
design
,
progeny
,
funding
,
team growth
,
pvp
,
racial starting areas
,
auction
,
revenue model
,
instances
,
monopolization
,
spawn
,
camping
,
bosse
,
bosses
,
bottleneck
,
bottlenecks
,
guild
,
levitate ability
,
loot
,
exploration
,
hidden and gated content
,
world
,
lore
,
thronefast
,
structures
,
twinking
,
giving
,
powerful
,
higher
,
level
,
item
,
items
,
lower
,
level
,
player
,
players
]
Section:
Library
Category:
Developer Interviews
2018-Apr-11
April 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Black Rose Keep
[
lore
,
zone design
,
dungeon
]
...
personal sovereignty and
revenue
generation. (He was very...
2018-Mar-18
Pantheon: Rise of the Fallen Pre-Alpha 2 Gameplay w/ CohhCarnage
Section:
Library
Category:
Gameplay Streams
Revenue Model
2017-Jul-17
Want went wrong? WoW? ‘WoW-Killers’ or a general lack of guts?
- [
target audience
,
design
]
Section:
Aradune
Category:
Blogs
Matching text: ...
subscription based
revenue
model, in fact, was ...
2016-Dec-9
Pantheon: Rise of the Fallen - CohhCarnage plays the Rogue
Section:
Library
Category:
Gameplay Streams
Subscription revenue model and free trial
2016-Aug-17
I am Brad “Aradune” McQuaid, CCO for Pantheon: Rise of the Fallen. AMA!
- [
endgame
,
raids
,
instances
,
pledges
,
target audience
,
design
,
immersion
,
the pantheon difference
,
economy
,
pvp
,
world encounter events
,
deities
,
race and class identity
,
client
,
datamining
,
how
,
info
,
sent
,
server
,
level progression from grinding vs. quests
,
perception
,
ruleset servers
,
dark myr concept art
,
female character models
,
ranger pets
,
exploration
,
npc dialogue
,
bard
,
alpha 1/beta timeline
,
combat pacing
,
guilds
,
multiboxing
,
social matchmaking
,
npc ai
,
dispositions
,
npc spawns
,
faction
,
npc chase range
,
looting
,
cosmetics
,
difficulty
,
crowdfunding
,
hidden content
,
gm events
,
balance
,
camera view
,
server population
,
limited ability sets
,
brad mcquaid
,
development
,
ability acquisition
,
class specialization
,
vanguard
,
crafted gear
,
limited playtime
,
world size
,
race class combinations
,
diplomacy
,
free trial
,
pre-alpha
,
zerging
,
making
,
content
,
trivial
,
swarming
,
player
,
players
,
boss fights
,
harvesting
,
gathering
,
epic quests
,
revenue model
,
underwater content
,
boats
,
communication
,
character creation
,
open world
,
gender locked classes
,
progeny
,
achievements
,
class roles
,
death penalty
,
warrior weapons
,
animations
,
user interface customization
,
color blind options
,
voice chat
,
leashing
]
Section:
Library
Category:
Developer Interviews
2016-Aug-16
Sunsetting an MMO
- [
expansions
,
player created content
,
servers
]
Section:
Aradune
Category:
Blogs
Matching text: ...
at least their focus and
revenue
models, both of which ...
2015-Nov-24
Interview: Pantheon devs on funding, Unity, and the launch window
- [
visionary realms
,
kickstarter
,
unity engine
,
art assets
,
development
,
target audience
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
development, growth and
revenue
. The business team ...
2015-Jul-25
Does a core group of gamers really change or go away?
- [
target audience
,
revenue model
]
Section:
Aradune
Category:
Blogs
Matching text: ...
to hyperbole that FTP
revenue
models are the only ...
2015-Jul-25
My response to Smed’s stepping down….
Section:
Aradune
Category:
Blogs
Matching text: ...
who aren't bothered by
revenue
models that, ultimately, ...
2014-Feb-4
Pantheon Developer Series #2
Section:
Kickstarter
Category:
Video Interviews
Subscription revenue model
2014-Jan-28
Kickstarter Community Q&A #6
Section:
Kickstarter
Category:
Kickstarter Q&A Series
Can you describe the revenue model for Pantheon?
2014-Jan-28
Brad McQuaid Discusses Pantheon : Rise of the Fallen
- [
target audience
,
revenue model
,
graphics
,
unity engine
,
team size
,
kickstarter
,
crowdfunding
]
Section:
Kickstarter
Category:
Text Interviews
Matching text: ...
subscription based
revenue
models over ‘free’ games ...
2014-Jan-25
Pantheon Rise of the Fallen - Interview with Brad McQuaid, Ben de la Durantaye, Salim Grant
Section:
Kickstarter
Category:
Video Interviews
Revenue model
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[
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