Library of Pantheon
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Aradune
Kickstarter
Library
16 hits.
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🔎
⭐
📅
to
2023-Mar-23
Pantheon: Rise of the Fallen - Parting the Veil - Pantheon's Open World
Section:
Library
Category:
Miscellaneous
Instancing and limited playtime
2023-Feb-26
Ep 43 - P-Harmony - Social Systems & Player Relationships in Pantheon: Rise of the Fallen
Section:
Library
Category:
Developer Interviews
Designing for limited playtime
2022-Nov-11
Pantheon: Rise of the Fallen - Year in Review
Section:
Library
Category:
Video News
Progression for casual and hardcore players
[
limited playtime
]
2022-Jun-24
Dungeon Design
Section:
Library
Category:
Developer Roundtables
Limited playtime and 2-hour session design for dungeons
2022-Apr-20
Pantheon: Rise of the Fallen Lead Dev Interview - Chris Perkins - Countdown to Classic Podcast
Section:
Library
Category:
Developer Interviews
Making a compelling classically-spirited MMORPG in the modern age
[
exploration
,
horizontal progression
,
limited playtime
]
⭐
2021-Nov-25
Parting the Veil - E1 - Pantheon: Rise of the Fallen is Not Niche - Part 2
Section:
Library
Category:
Miscellaneous
Improving accessibility without decreasing challenge
[
community
,
limited playtime
,
onboarding
,
player
,
experience
,
tutorial
]
2019-Oct-4
Much to do About Pantheon -- CCO update
- [
pve vs pvp
,
abilities
,
spell
,
spells
,
abilities
,
npc combat
,
chris perkins
,
design inspiration
,
pantheon overview
,
unity engine
,
limited playtime
,
death
,
visionary realms
,
content
,
in-game
,
content
,
implementation
]
Section:
Aradune
Category:
Blogs
Matching text: ...
We were extremely
limited
in 1999 but still ...
2018-Mar-18
Pantheon: Rise of the Fallen Pre-Alpha 2 Gameplay w/ CohhCarnage
Section:
Library
Category:
Gameplay Streams
Limited playtime and 2-hour session design
2017-Dec-11
Our TwitchCon 2017 Chat with Brad McQuaid & Corey LeFever
- [
pantheon overview
,
target audience
,
limited playtime
,
racial identity
,
pvp
,
ruleset servers
,
climates
,
fractures
,
ability acquisition and progression
,
raids
,
group size
,
soloing
,
class roles
,
housing
,
mounts and fast travel
,
economy
,
crafting
,
bound items
,
profession and specializations
,
progeny
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
element so that you have
limited
reaction time for some ...
2016-Aug-17
I am Brad “Aradune” McQuaid, CCO for Pantheon: Rise of the Fallen. AMA!
- [
endgame
,
raids
,
instances
,
pledges
,
target audience
,
design
,
immersion
,
the pantheon difference
,
economy
,
pvp
,
world encounter events
,
deities
,
race and class identity
,
client
,
datamining
,
how
,
info
,
sent
,
server
,
level progression from grinding vs. quests
,
perception
,
ruleset servers
,
dark myr concept art
,
female character models
,
ranger pets
,
exploration
,
npc dialogue
,
bard
,
alpha 1/beta timeline
,
combat pacing
,
guilds
,
multiboxing
,
social matchmaking
,
npc ai
,
dispositions
,
npc spawns
,
faction
,
npc chase range
,
looting
,
cosmetics
,
difficulty
,
crowdfunding
,
hidden content
,
gm events
,
balance
,
camera view
,
server population
,
limited ability sets
,
brad mcquaid
,
development
,
ability acquisition
,
class specialization
,
vanguard
,
crafted gear
,
limited playtime
,
world size
,
race class combinations
,
diplomacy
,
free trial
,
pre-alpha
,
zerging
,
making
,
content
,
trivial
,
swarming
,
player
,
players
,
boss fights
,
harvesting
,
gathering
,
epic quests
,
revenue model
,
underwater content
,
boats
,
communication
,
character creation
,
open world
,
gender locked classes
,
progeny
,
achievements
,
class roles
,
death penalty
,
warrior weapons
,
animations
,
user interface customization
,
color blind options
,
voice chat
,
leashing
]
Section:
Library
Category:
Developer Interviews
2016-Mar-17
Pantheon: RotF Gameplay & Brad McQuaid Interview
Section:
Library
Category:
Developer Interviews
Limited playtime and reducing grinding
[
target audience
]
2014-Apr-14
Boogie Knights -With Game Developer Brad McQuaid!
Section:
Kickstarter
Category:
Video Interviews
Accommodating limited playtime
2014-Mar-10
Pantheon Round Table #2
Section:
Kickstarter
Category:
Video Interviews
Camping and progression for limited playtime
2014-Feb-3
The father of EverQuest pitches his next-generation online fantasy game world
- [
kickstarter
,
team size
,
combat
,
lore
,
abilities
,
spell
,
spells
,
abilities
,
target audience
,
funding
,
development
,
limited playtime
,
unity engine
]
Section:
Kickstarter
Category:
Text Interviews
Matching text: ...
match abilities that are
limited
by your class. Equipping ...
2014-Jan-29
I am Brad McQuaid, one of the creators of EverQuest and Vanguard: Saga of Heroes and CCO for Pantheon: Rise of the Fallen. AMA!
- [
epic quests
,
flying mounts
,
kickstarter
,
funding
,
leveling
,
clickies
,
immersion
,
limited playtime
,
community
,
pet class
,
auctions
,
economy
,
development timelines
,
gear
,
casters
,
loot
,
class design
,
vanguard
,
art asset reveals
,
zones
,
open world
,
crafting
,
diplomacy
,
starting areas
,
progression
,
corpse runs
,
weather
,
soloing
,
camping
,
npc spawns
,
server rulesets
,
raid size
,
travel
,
maps
,
class roles
,
combat
,
guides
,
bound items
,
matchmaking
,
group
,
finding
,
tool
,
tools
,
ranger tracking
,
female character models
,
class ability specialization
]
Section:
Kickstarter
Category:
Text Interviews
2014-Jan-29
How the creator of EverQuest plans to bring MMOs into a new era
- [
target audience
,
limited playtime
,
difficulty
,
lore
]
Section:
Kickstarter
Category:
Text Interviews
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