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2023-Jan-26January 2023 Newsletter
Section: Library
Category: Newsletters
2022-Jul-21July 2022 Newsletter
Section: Library
Category: Newsletters
2021-Sep-16September 2021 Newsletter
Section: Library
Category: Newsletters
2021-Aug-19August 2021 Newsletter
Section: Library
Category: Newsletters
2019-Oct-30October 2019 Newsletter
Section: Library
Category: Web-Archived Newsletters
2018-May-12CND Launch Party 2018 Ft. Mike from Pixel by Pixel and Kilsin from Visionary Realms.
Section: Library
Category: Developer Interviews
2018-Apr-28TheHiveLeader Heals the Devs in Pantheon: Rise of the Fallen Pre-Alpha
Section: Library
Category: Gameplay Streams
2017-Apr-27Pantheon: Rise of the Fallen Early Monk Gameplay Stream w/ CohhCarnage Pt. 1
Section: Library
Category: Gameplay Streams
    2016-Apr-26Pantheon: New Features and New Players - [target audience, design]
    Section: Aradune
    Category: Blogs
    Matching text: ... extent? (e.g. too much grinding or mindless repetition) ...
      2016-Mar-17Pantheon: RotF Gameplay & Brad McQuaid Interview
      Section: Library
      Category: Developer Interviews
      2016-Feb-22Grinding -- Good or Bad? - [horizontal progression, faction, design]
      Section: Aradune
      Category: Blogs
      Matching text: ... Grinding is one of those tough ...
        2014-Apr-14Boogie Knights -With Game Developer Brad McQuaid!
        Section: Kickstarter
        Category: Video Interviews
        2014-Jan-29How the creator of EverQuest plans to bring MMOs into a new era - [target audience, limited playtime, difficulty, lore]
        Section: Kickstarter
        Category: Text Interviews
        Matching text: ... and jobs." Out goes grinding, in other words, while ...
          2014-Jan-13Brad McQuaid talks Pantheon: Rise of the Fallen, Kickstarter campaign launches today - [target audience, grinding, combat, telegraphs, limited ability sets, grouping vs. raiding, progression, economy, team size]
          Section: Kickstarter
          Category: Text Interviews
          Matching text: ... in repetitive content or grinding just to make the game ...
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