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Aradune
Kickstarter
Library
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2023-Jan-26
January 2023 Newsletter
Section:
Library
Category:
Newsletters
Community Feature (Community Spotlight)
...
could be for open-world
grinding
and exploration. And...
2022-Jul-21
July 2022 Newsletter
Section:
Library
Category:
Newsletters
Stopping to Smell the Roses (Community Spotlight)
...
with endless sessions of
grinding
, or wants to simply take...
2021-Sep-16
September 2021 Newsletter
Section:
Library
Category:
Newsletters
The Bait, Part 2
[
lore
]
...
my mouth and throat,
grinding
against my teeth with...
2021-Aug-19
August 2021 Newsletter
Section:
Library
Category:
Newsletters
Gaming as a Family (Community Spotlight)
[
community
]
...
I spent so much time
grinding
out experience and some...
2019-Oct-30
October 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Community Spotlight
...
Nothing like
grinding
a long session, breaking...
2018-May-12
CND Launch Party 2018 Ft. Mike from Pixel by Pixel and Kilsin from Visionary Realms.
Section:
Library
Category:
Developer Interviews
Quests vs. grinding as the primary means of leveling
2018-Apr-28
TheHiveLeader Heals the Devs in Pantheon: Rise of the Fallen Pre-Alpha
Section:
Library
Category:
Gameplay Streams
Level progression from grinding vs. questing
2017-Apr-27
Pantheon: Rise of the Fallen Early Monk Gameplay Stream w/ CohhCarnage Pt. 1
Section:
Library
Category:
Gameplay Streams
Leveling progression by grinding vs. questing
2016-Aug-17
I am Brad “Aradune” McQuaid, CCO for Pantheon: Rise of the Fallen. AMA!
- [
endgame
,
raids
,
instances
,
pledges
,
target audience
,
design
,
immersion
,
the pantheon difference
,
economy
,
pvp
,
world encounter events
,
deities
,
race and class identity
,
client
,
datamining
,
how
,
info
,
sent
,
server
,
level progression from grinding vs. quests
,
perception
,
ruleset servers
,
dark myr concept art
,
female character models
,
ranger pets
,
exploration
,
npc dialogue
,
bard
,
alpha 1/beta timeline
,
combat pacing
,
guilds
,
multiboxing
,
social matchmaking
,
npc ai
,
dispositions
,
npc spawns
,
faction
,
npc chase range
,
looting
,
cosmetics
,
difficulty
,
crowdfunding
,
hidden content
,
gm events
,
balance
,
camera view
,
server population
,
limited ability sets
,
brad mcquaid
,
development
,
ability acquisition
,
class specialization
,
vanguard
,
crafted gear
,
limited playtime
,
world size
,
race class combinations
,
diplomacy
,
free trial
,
pre-alpha
,
zerging
,
making
,
content
,
trivial
,
swarming
,
player
,
players
,
boss fights
,
harvesting
,
gathering
,
epic quests
,
revenue model
,
underwater content
,
boats
,
communication
,
character creation
,
open world
,
gender locked classes
,
progeny
,
achievements
,
class roles
,
death penalty
,
warrior weapons
,
animations
,
user interface customization
,
color blind options
,
voice chat
,
leashing
]
Section:
Library
Category:
Developer Interviews
2016-Apr-26
Pantheon: New Features and New Players
- [
target audience
,
design
]
Section:
Aradune
Category:
Blogs
Matching text: ...
extent? (e.g. too much
grinding
or mindless repetition) ...
2016-Mar-17
Pantheon: RotF Gameplay & Brad McQuaid Interview
Section:
Library
Category:
Developer Interviews
Limited playtime and reducing grinding
[
target audience
]
2016-Feb-22
Grinding -- Good or Bad?
- [
horizontal progression
,
faction
,
design
]
Section:
Aradune
Category:
Blogs
Matching text: ...
Grinding
is one of those tough ...
2014-Apr-14
Boogie Knights -With Game Developer Brad McQuaid!
Section:
Kickstarter
Category:
Video Interviews
Grinding
2014-Jan-29
How the creator of EverQuest plans to bring MMOs into a new era
- [
target audience
,
limited playtime
,
difficulty
,
lore
]
Section:
Kickstarter
Category:
Text Interviews
Matching text: ...
and jobs." Out goes
grinding
, in other words, while ...
2014-Jan-13
Brad McQuaid talks Pantheon: Rise of the Fallen, Kickstarter campaign launches today
- [
target audience
,
grinding
,
combat
,
telegraphs
,
limited ability sets
,
grouping vs. raiding
,
progression
,
economy
,
team size
]
Section:
Kickstarter
Category:
Text Interviews
Matching text: ...
in repetitive content or
grinding
just to make the game ...
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