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2022-Dec-22
December 2022 Newsletter
Section:
Library
Category:
Newsletters
Tools of Pantheon
[
robert crane
,
programming
,
terrain
,
development
,
procedural generation
,
environment
,
world building
,
assets
,
artists
,
design
,
quests
,
npcs
]
...
table editors for the
designer
s to automation software...
Realms and also lead
tools
programmer. Many of you...
2022-Nov-24
November 2022 Newsletter
Section:
Library
Category:
Newsletters
Visionary Realms Gives Thanks
[
hdrp
,
vinl networking
,
investors
,
character creation
,
character models
,
armor
,
community
,
artists
,
programming
,
design
,
chris rowan
,
chris perkins
,
ben dean
,
jeanna ruschell
,
michael butler
,
duarte ferreira
,
leonardo evangelisti
,
tara solbrig
,
ben walters
,
david beach
,
steve clover
,
ester shin
,
jason bolton
,
robert crane
,
jared pullen
,
tony guidi
,
team
]
...
-David Beach, Game
Designer
There has been a lot...
and content creation
tools
and ViNL, our homegrown...
2022-Nov-11
Pantheon: Rise of the Fallen - Year in Review
Section:
Library
Category:
Video News
Kyle Olsenās 2022 highlights
[
programming
,
hdrp
,
vinl network implementation
,
client performance
,
designer tools
]
2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Pantheon: One Year Later
[
development
,
implementation
,
hdrp
,
terrain
,
seamless
,
weather
,
assets
,
vinl networking
,
weapons
,
techniques
,
readiness endurance health and mana resources
,
class passive abilities
,
combat
,
user interface
,
sprint
,
crafting and gathering
,
mining nodes
,
banks
,
death
,
deleveling
,
experience
,
zones and world building
,
npcs
,
buffs
,
pacing
,
armor and weapons
,
attributes
,
regeneration
,
climates
,
climbing
,
skills
,
progression
,
casters
,
healing
,
soloing
,
difficulty
,
itemization
,
gear
,
visible loot
,
vendors
,
patch notes
]
...
integration. ā¢ Refined
Designer
tools for defining...
explorable caves. ā¢ New
tools
have been developed to...
2022-May-19
May 2022 Newsletter
Section:
Library
Category:
Newsletters
Matching text: ...
Weāve talked to Sr. Game
Designer
Adam Mostel to learn ...
Producer's Letter
[
team growth
,
artists
,
world building
,
visionary realms
,
development
,
vinl network implementation
,
crafting and gathering implementation
,
programming
,
alpha 1
,
harvesting
]
...
more powerful rendering
tools
, and improved client...
The Early Monk Experience
[
abilities
,
combat
,
pulling
,
off-tanking
,
progression
,
techniques
,
design
,
soloing
,
dps
,
endgame
,
conditions
,
chakra
,
limited ability set
]
...
still providing a few
tools
and tricks useful for...
2022-Mar-17
March 2022 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
...
class, in which Senior
Designer
Adam āTehomā Mostel...
generation and how our
tools
can understand different...
2022-Feb-17
February 2022 Newsletter
Section:
Library
Category:
Newsletters
The Early Wizard Experience
[
endgame
,
combat
,
abilities
,
progression
,
soloing
,
dps
]
...
we speak with Senior
Designer
Adam Mostel to discuss...
them with ample
tools
to help mitigate the...
2022-Jan-20
January 2022 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
...
and Associate Game
Designer
Adam āTehomā Mostel to...
instance system and
tools
that come with it. ā¢...
2021-Oct-21
October 2021 Newsletter
Section:
Library
Category:
Newsletters
Heads Down with Kyle and Rob
[
kyle olsen
,
robert crane
,
programming
,
unity engine
,
hdrp
,
high
,
definition
,
render
,
pipeline
,
urp
,
gaia
,
world
,
building
,
tool
,
development
,
world building
,
graybox
,
network stack
,
ranger and summoner implementation
,
server population
,
client
,
datamining
,
how
,
info
,
sent
,
server
]
...
for the artists and
designer
s. What can you tell...
the terrain generation
tools
to transform our old...
ā
2021-Jun-4
NPC Combat Tactics
Section:
Library
Category:
Video News
Designers using tools without programming team assistance
ā
2020-Oct-14
October 2020 Producerās Letter
- [
kickstarter
,
programming
,
refactor
,
project faerthale
,
pre-alpha testing
]
Section:
Library
Category:
Newsletters
Matching text: ...
into the client.
Designer
s couldnāt do ...
in freshly-built
tools
to empower designers. ...
2019-Oct-4
Much to do About Pantheon -- CCO update
- [
pve vs pvp
,
abilities
,
spell
,
spells
,
abilities
,
npc combat
,
chris perkins
,
design inspiration
,
pantheon overview
,
unity engine
,
limited playtime
,
death
,
visionary realms
,
content
,
in-game
,
content
,
implementation
]
Section:
Aradune
Category:
Blogs
Matching text: ...
called DDT. allows the
designer
s, especially Chris ...
crazy and one of our
tools
programmers, Jason ...
2019-Apr-17
April 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Meet the Devs: Ross Worthley
[
environment
,
explore
,
exploring
,
exploration
,
art assets
,
development
]
...
I was using Substance
Designer
to create tiling detail...
on Rift. Iām using new
tools
, a different game...
2019-Mar-20
March 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Under Wraps
[
project faerthale
,
team growth
]
...
out there too. Senior
Designer
Corey LeFever has...
so we can block out the
tools
and UI needed for the...
2018-Jul-11
July 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Q&A with Jason Weimann
[
programming
]
...
editor so our quest
designer
s can create interesting...
time working on building
tools
for the game-design team...
2018-Jul-7
Pantheon AMA Responses
- [
beta
,
druid healing
,
racial identity
,
animation
,
crowd control
,
grouping
,
factions
,
dungeons
,
camping
,
npc spawns
,
leveling progression
,
communication
,
development
,
content
,
in-game
,
content
,
perception
,
target audience
,
streamers
,
expansions
,
griefing
,
zone development
,
raid size
,
pre-alpha
,
unity engine
,
server population
,
epic quests
,
character creation
,
publisher
,
ranger
,
kickstarter
,
design
,
progeny
,
funding
,
team growth
,
pvp
,
racial starting areas
,
auction
,
revenue model
,
instances
,
monopolization
,
spawn
,
camping
,
bosse
,
bosses
,
bottleneck
,
bottlenecks
,
guild
,
levitate ability
,
loot
,
exploration
,
hidden and gated content
,
world
,
lore
,
thronefast
,
structures
,
twinking
,
giving
,
powerful
,
higher
,
level
,
item
,
items
,
lower
,
level
,
player
,
players
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
Creative Director & Lead
Designer
Joppa_VR Joppa_VR Tim ...
providing some powerful
tools
and updates as well. We ...
2018-Mar-14
March 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Armor 101
[
gear
,
appearance
]
...
Director and Lead Game
Designer
: Will outlined the...
We also have in-engine
tools
to modify the age,...
2018-Jan-17
January 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Harvesting
[
gathering
,
skills
]
...
LeFever, our Senior Game
Designer
. Gathering...
to sell you beginner
tools
. You may also find...
2017-Dec-13
December 2017 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Developers Roundup
[
npc ai
,
racial concept art
]
...
is on creating tools for
designer
s so that they can...
emphasis is on creating
tools
for designers so that...
2017-Dec-11
Our TwitchCon 2017 Chat with Brad McQuaid & Corey LeFever
- [
pantheon overview
,
target audience
,
limited playtime
,
racial identity
,
pvp
,
ruleset servers
,
climates
,
fractures
,
ability acquisition and progression
,
raids
,
group size
,
soloing
,
class roles
,
housing
,
mounts and fast travel
,
economy
,
crafting
,
bound items
,
profession and specializations
,
progeny
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
Realms Senior Game
Designer
) and talk about their ...
very proactive and have
tools
in the game that bring ...
2017-Nov-2
Community, Content, and Alternative Rulesets
- [
target audience
,
design
,
player population
,
zones
,
world size
,
travel
,
instancing
,
testing
,
seamless
]
Section:
Aradune
Category:
Blogs
Matching text: ...
world builders and
designer
s, sufficiently good ...
sufficiently good
tools
so they can be ...
2017-Jul-12
July 2017 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Love of AI
[
npc ai
]
...
depths of the Pantheon
designer
dungeon? A: Well,...
support for external
tools
that we are developing....
2016-Nov-9
November 2016 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Developer Spotlight: Corey LeFever
...
to interview Senior Game
Designer
, Corey LeFever, during...
a lot of proprietary
tools
as well, some of them...
2016-Oct-14
October 2016 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
VIP Q&A
[
raid
,
roles
,
starting area
,
class quests
,
guilds
,
weather
,
gated progression
]
...
LeFever, Senior Game
Designer
: Most classes will...
guilds have robust
tools
and functionality to...
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