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2022-Sep-29September 2022 Newsletter
Section: Library
Category: Newsletters
2022-Jul-28CohhCarnage Talks Funding & Development with VR's CEO & Creative Director
Section: Library
Category: Developer Roundtables
2022-Jun-24Dungeon Design
Section: Library
Category: Developer Roundtables
2022-Jun-16June 2022 Newsletter
Section: Library
Category: Newsletters
2022-Mar-17March 2022 Newsletter
Section: Library
Category: Newsletters
2021-Mar-5Pantheon: Rise of the Fallen Community Streamers Play Fortress DeViare
Section: Library
Category: Gameplay Streams
2020-Sep-24Dire Lord Gameplay Preview
Section: Library
Category: Developer Interviews
2020-Jan-16Development Update
Section: Library
Category: Video News
2019-Dec-13Pantheon: Rise of the Fallen - Amberfaet, Climbing & Warrior Combat Resources
Section: Library
Category: Gameplay Streams
2019-Oct-25General Q&A w/ Chris “Joppa” Perkins (Part 1)
Section: Library
Category: Developer Roundtables
2018-Aug-7Pantheon: Rise of the Fallen MMO All-Star Stream
Section: Library
Category: Gameplay Streams
    2018-Mar-18Pantheon: Rise of the Fallen Pre-Alpha 2 Gameplay w/ CohhCarnage
    Section: Library
    Category: Gameplay Streams
    2017-Sep-16Situational Gear / Inventory Management - [gear loadouts, weight, climates, atmospheres, dispositions, gated content, boss fights, user interface, items]
    Section: Aradune
    Category: Blogs
    Matching text: ... our blood. We are not content with simply re-creating ...
      2017-Apr-12April 2017 Newsletter
      Section: Library
      Category: Web-Archived Newsletters
      2016-Oct-14October 2016 Newsletter
      Section: Library
      Category: Web-Archived Newsletters
      Matching text: ... updates and glimpses of content that you are so hungry ...
      2016-Jun-24Early Gameplay Stream of Pantheon: Rise of the Fallen - [hd]
      Section: Library
      Category: Gameplay Streams
      2014-Jul-10State of the Game 7/9/14 - [visionary realms, development, halnir, races, starting areas, fast travel, unity engine, world building, placeholder art assets, team growth, implementation, combat, limited ability sets, network, reveals, character models, climates, user interface]
      Section: Aradune
      Category: Blogs
      Matching text: ... much of the team was gated much of the time. MMO ...game logic, create content, etc. The game is now ...
        2014-Apr-3Sample High Level Design (Climates) - [racial passives]
        Section: Aradune
        Category: Blogs
        Matching text: ... on a Character are mitigated or otherwise interfered ...attempts at bypassing content to more quickly ...
          2014-Mar-25Twinking… good or evil, or in-between? - [bound items, ruleset servers, economy, loot tables, situational gear, item sacrifices, zone revamps, cosmetics, progeny]
          Section: Aradune
          Category: Blogs
          Matching text: ... a 'more horizontal' content system. 4. In ...
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