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to
2023-Apr-27
April 2023 Newsletter
Section:
Library
Category:
Newsletters
Pre-Alpha Recap
[
network and client performance
,
crafting
,
gathering
,
woodcutting
,
dire lord
,
development
,
npc spawn rates
,
streamers
,
testing
,
combat pacing
]
2023-Apr-13
Pantheon: Rise of the Fallen - Class Refresh: The Dire Lord
Section:
Library
Category:
Video News
Finished significant rebalancing of dungeon and overland dungeon NPCs
[
combat pacing
]
2022-Dec-21
Pantheon: Rise of the Fallen - Adventure in the Goblin Caves
Section:
Library
Category:
Gameplay Streams
Complexity of combat
[
disposition
,
limited ability set
,
npc ai
,
fractures
,
class identity
,
pacing
,
progression
]
⭐
2022-Nov-18
Parting the Veil - The Pantheon Difference
Section:
Library
Category:
Miscellaneous
Combat pacing and LAS design in PvP
2022-Oct-27
October 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha population
,
vinl network
,
alpha 1
,
test frequency
,
dark myr character models
,
swimming
,
aggro
,
assets
,
environment
,
terrain
,
development
,
implementation
,
client
]
...
with an emphasis on
combat
balance and pacing, and...
on combat balance and
pacing
, and will share more...
2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Pantheon: One Year Later
[
development
,
implementation
,
hdrp
,
terrain
,
seamless
,
weather
,
assets
,
vinl networking
,
weapons
,
techniques
,
readiness endurance health and mana resources
,
class passive abilities
,
combat
,
user interface
,
sprint
,
crafting and gathering
,
mining nodes
,
banks
,
death
,
deleveling
,
experience
,
zones and world building
,
npcs
,
buffs
,
pacing
,
armor and weapons
,
attributes
,
regeneration
,
climates
,
climbing
,
skills
,
progression
,
casters
,
healing
,
soloing
,
difficulty
,
itemization
,
gear
,
visible loot
,
vendors
,
patch notes
]
...
a deep dive into our
Combat
System Enhancements. •...
and overall combat
pacing
, with an eye towards...
2022-Sep-22
Parting the Veil - Taming, Mounts, And Travel in Pantheon: Rise of the Fallen
Section:
Library
Category:
Miscellaneous
Sprinting skill as a form of travel
[
speed buffs
,
combat pacing
]
2022-Aug-18
August 2022 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
...
were highlighted as
combat
pacing, including...
highlighted as combat
pacing
, including downtime and...
2022-Jul-28
CohhCarnage Talks Funding & Development with VR's CEO & Creative Director
Section:
Library
Category:
Developer Roundtables
Combat pacing
2022-Jun-9
Pantheon: Rise of the Fallen - Monk Combat Updates and Gameplay
Section:
Library
Category:
Video News
More abilities to use in combat at level 1
[
pacing
,
progression
,
limited ability set
,
techniques
,
resources
]
2022-May-19
May 2022 Newsletter
Section:
Library
Category:
Newsletters
The Early Monk Experience
[
abilities
,
combat
,
pulling
,
off-tanking
,
progression
,
techniques
,
design
,
soloing
,
dps
,
endgame
,
conditions
,
chakra
,
limited ability set
]
...
focused on hand-to-hand
combat
. In the current...
class themes, and
pacing
. While there are degrees...
2021-Oct-21
October 2021 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
seamless
,
open world
,
leashing
,
alpha 1
,
combat
,
hdrp
,
high
,
definition
,
render
,
pipeline
,
class abilities
,
network stack implementation
,
gathering nodes
,
world building
,
zones
,
graybox
,
animations
,
NPC chase range
,
harvesting
]
...
this as it unfolds.
COMBAT
SYSTEM IMPROVEMENTS ...
more deliberate combat
pacing
, more meaningful stats,...
2021-Jul-2
Pantheon Rise of the Fallen Monk Preview Bonanza!
Section:
Library
Category:
Video News
Combat pacing and Mass Killing
⭐
2021-Jun-4
NPC Combat Tactics
Section:
Library
Category:
Video News
Action twitch combat vs. tab targeting
[
pacing
,
time-to-kill
,
action
,
strategy
]
2020-Jun-20
Pantheon: Rise of the Fallen Combat Q&A w/ Creative Director Chris Perkins
Section:
Library
Category:
Developer Interviews
Action combat and aimed shots vs. tab targeting
[
pacing
,
time-to-kill
,
action
,
strategy
]
2019-Apr-25
Pantheon: Rise of the Fallen Pre-Alpha Halnir Cave and Animation WIPs w/ CohhCarnage
Section:
Library
Category:
Gameplay Streams
Combat pacing
Combat pacing (cont’d)
2018-Aug-7
Pantheon: Rise of the Fallen MMO All-Star Stream
Section:
Library
Category:
Gameplay Streams
Combat pacing
2018-Aug-5
Pantheon: Rise of the Fallen Pre-Alpha 3 Dire Lord Gameplay Ft. CohhCarnage
Section:
Library
Category:
Gameplay Streams
Combat pacing
Combat pacing, sense of danger, and downtime
2018-Apr-20
Lassiz Plays Pantheon: Rise of the Fallen Pre-Alpha
Section:
Library
Category:
Gameplay Streams
Strategic combat pacing
2018-Mar-18
Pantheon: Rise of the Fallen Pre-Alpha 2 Gameplay w/ CohhCarnage
Section:
Library
Category:
Gameplay Streams
Combat pacing
2016-Aug-17
I am Brad “Aradune” McQuaid, CCO for Pantheon: Rise of the Fallen. AMA!
- [
endgame
,
raids
,
instances
,
pledges
,
target audience
,
design
,
immersion
,
the pantheon difference
,
economy
,
pvp
,
world encounter events
,
deities
,
race and class identity
,
client
,
datamining
,
how
,
info
,
sent
,
server
,
level progression from grinding vs. quests
,
perception
,
ruleset servers
,
dark myr concept art
,
female character models
,
ranger pets
,
exploration
,
npc dialogue
,
bard
,
alpha 1/beta timeline
,
combat pacing
,
guilds
,
multiboxing
,
social matchmaking
,
npc ai
,
dispositions
,
npc spawns
,
faction
,
npc chase range
,
looting
,
cosmetics
,
difficulty
,
crowdfunding
,
hidden content
,
gm events
,
balance
,
camera view
,
server population
,
limited ability sets
,
brad mcquaid
,
development
,
ability acquisition
,
class specialization
,
vanguard
,
crafted gear
,
limited playtime
,
world size
,
race class combinations
,
diplomacy
,
free trial
,
pre-alpha
,
zerging
,
making
,
content
,
trivial
,
swarming
,
player
,
players
,
boss fights
,
harvesting
,
gathering
,
epic quests
,
revenue model
,
underwater content
,
boats
,
communication
,
character creation
,
open world
,
gender locked classes
,
progeny
,
achievements
,
class roles
,
death penalty
,
warrior weapons
,
animations
,
user interface customization
,
color blind options
,
voice chat
,
leashing
]
Section:
Library
Category:
Developer Interviews
2015-May-13
Pantheon Update: May 2015
- [
unity engine
,
art assets
,
alpha 1
]
Section:
Library
Category:
Miscellaneous
Matching text: ...
can test the pacing of
combat
in a simulator all day ...
words, we can test the
pacing
of combat in a simulator ...
2014-Mar-25
Twinking… good or evil, or in-between?
- [
bound items
,
ruleset servers
,
economy
,
loot tables
,
situational gear
,
item sacrifices
,
zone revamps
,
cosmetics
,
progeny
]
Section:
Aradune
Category:
Blogs
2014-Mar 16: Consumables & Combat -- tedious or tactical?
[
class interdependence
,
buffs
,
abilities
,
spell
,
spells
,
abilities
,
gear
,
economy
,
combat pacing
]
...
into Pantheon and our
combat
system) IMHO...
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