Library of Pantheon
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2023-Sep-21
Pantheon: Rise of the Fallen - Art Update
Section:
Library
Category:
Video News
Chris Perkins on Pantheon's new hand-painted art style
[
placeholder assets
,
system requirements
,
artists
]
2023-Mar-30
March 2023 Newsletter
Section:
Library
Category:
Newsletters
Community Feature (Community Spotlight)
...
night just to clear the
placeholder
and my guild knew that...
2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Pantheon: One Year Later
[
development
,
implementation
,
hdrp
,
terrain
,
seamless
,
weather
,
assets
,
vinl networking
,
weapons
,
techniques
,
readiness endurance health and mana resources
,
class passive abilities
,
combat
,
user interface
,
sprint
,
crafting and gathering
,
mining nodes
,
banks
,
death
,
deleveling
,
experience
,
zones and world building
,
npcs
,
buffs
,
pacing
,
armor and weapons
,
attributes
,
regeneration
,
climates
,
climbing
,
skills
,
progression
,
casters
,
healing
,
soloing
,
difficulty
,
itemization
,
gear
,
visible loot
,
vendors
,
patch notes
]
...
textures are currently
placeholder
s, and will be revised...
2022-Mar-25
Writing and Art
Section:
Library
Category:
Developer Roundtables
Replacing placeholder art assets
2021-Nov-12
Pantheon: Rise of the Fallen - Live Developer AMA
Section:
Library
Category:
Video News
Unity store art assets vs. custom in-house art assets
[
placeholder
]
2020-Oct-30
Environmental Art - How It’s Made
Section:
Library
Category:
Video News
Unity store placeholder rock art asset packs
2020-Apr-8
April 2020 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Matching text: ...
windows, replacing the
placeholder
windows. These newly ...
Producer’s Letter
[
development
,
racial character models
,
animation
,
user interface
,
name-an-npc pledge perk
]
2020-Feb-28
World Building
Section:
Library
Category:
Developer Roundtables
Unity store placeholder art assets vs. in-house assets
2019-Jul-24
July 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Creating Faerthale
[
environment
,
explore
,
exploring
,
exploration
,
art asset
,
development
,
graybox
]
...
been temp asset store
placeholder
s. The time you have...
2019-Mar-20
March 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Under Wraps
[
project faerthale
,
team growth
]
...
iteration is serving as
placeholder
so we can block out the...
2018-Jul-7
Pantheon AMA Responses
- [
beta
,
druid healing
,
racial identity
,
animation
,
crowd control
,
grouping
,
factions
,
dungeons
,
camping
,
npc spawns
,
leveling progression
,
communication
,
development
,
content
,
in-game
,
content
,
perception
,
target audience
,
streamers
,
expansions
,
griefing
,
zone development
,
raid size
,
pre-alpha
,
unity engine
,
server population
,
epic quests
,
character creation
,
publisher
,
ranger
,
kickstarter
,
design
,
progeny
,
funding
,
team growth
,
pvp
,
racial starting areas
,
auction
,
revenue model
,
instances
,
monopolization
,
spawn
,
camping
,
bosse
,
bosses
,
bottleneck
,
bottlenecks
,
guild
,
levitate ability
,
loot
,
exploration
,
hidden and gated content
,
world
,
lore
,
thronefast
,
structures
,
twinking
,
giving
,
powerful
,
higher
,
level
,
item
,
items
,
lower
,
level
,
player
,
players
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
initially used a lot of
placeholder
art. This was licensed ...
2018-Jun-18
Unity, MMOs, and Pantheon
- [
unity engine
,
network stack
,
placeholder art assets
,
project faerthale
]
Section:
Aradune
Category:
Blogs
2018-Mar-14
March 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Halnir Cave
[
lore
,
zone design
,
dungeon
,
camping
,
npcs
]
...
player, be it killing a
placeholder
or finding a key that...
2016-Jun-24
Early Gameplay Stream of Pantheon: Rise of the Fallen
- [
hd
]
Section:
Library
Category:
Gameplay Streams
Placeholder art assets and why they're being used
2014-Jul-10
State of the Game 7/9/14
- [
visionary realms
,
development
,
halnir
,
races
,
starting areas
,
fast travel
,
unity engine
,
world building
,
placeholder art assets
,
team growth
,
implementation
,
combat
,
limited ability sets
,
network
,
reveals
,
character models
,
climates
,
user interface
]
Section:
Aradune
Category:
Blogs
2014-Jun-3
Building Pantheon
- [
team growth
,
team size
,
development
,
network stack
,
crowdfunding
,
unity store placeholder art assets
,
unity engine
,
character artists
,
programming
,
ceo
]
Section:
Kickstarter
Category:
Announcements
2014-Apr-30
What should we care about most?
- [
artist style
,
placeholder art assets
,
graphics vs. gameplay
]
Section:
Aradune
Category:
Blogs
2014-Feb-13
Pantheon Developer Series #3
Section:
Kickstarter
Category:
Video Interviews
Placeholder art assets
2014-Jan-28
Pantheon Developer Series #1
Section:
Kickstarter
Category:
Video Interviews
In-house vs Unity store placeholder art assets
Placeholder art assets
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