Library of Pantheon
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Kickstarter
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2021-Jul-30
Design & Production
Section:
Library
Category:
Developer Roundtables
First-person camera view
2021-Jul-26
Recapturing MMO Magic & Joy: The Chris “Joppa” Perkins Pantheon Interview
- [
immersion
,
crowdfunding
,
audio
,
unity engine
,
development
,
amberfaet
,
whitethaw
,
kingsreach
,
alpha 1
,
character creation
,
pets
,
passive
,
abilities
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
space, a bit of lighting/
camera
/particles and several ...
in general, this inter
view
is unmissable. So ...
2019-May-15
May 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Animation Update
[
character class animations
]
...
Q: Were motion capture
camera
s used in the process? ...
and share with him. He re
view
s it, provides feedback,...
2019-Jan-16
January 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Q&A with Ross Armstrong
[
animations
]
...
is that you have a fixed
camera
in feature animation. A...
Animator and after inter
view
ing several extremely...
2017-May-2
Pantheon: Rise of the Fallen Early Monk Gameplay Stream w/ CohhCarnage Pt. 2
Section:
Library
Category:
Gameplay Streams
Third-person view camera
2016-Aug-17
I am Brad “Aradune” McQuaid, CCO for Pantheon: Rise of the Fallen. AMA!
- [
endgame
,
raids
,
instances
,
pledges
,
target audience
,
design
,
immersion
,
the pantheon difference
,
economy
,
pvp
,
world encounter events
,
deities
,
race and class identity
,
client
,
datamining
,
how
,
info
,
sent
,
server
,
level progression from grinding vs. quests
,
perception
,
ruleset servers
,
dark myr concept art
,
female character models
,
ranger pets
,
exploration
,
npc dialogue
,
bard
,
alpha 1/beta timeline
,
combat pacing
,
guilds
,
multiboxing
,
social matchmaking
,
npc ai
,
dispositions
,
npc spawns
,
faction
,
npc chase range
,
looting
,
cosmetics
,
difficulty
,
crowdfunding
,
hidden content
,
gm events
,
balance
,
camera view
,
server population
,
limited ability sets
,
brad mcquaid
,
development
,
ability acquisition
,
class specialization
,
vanguard
,
crafted gear
,
limited playtime
,
world size
,
race class combinations
,
diplomacy
,
free trial
,
pre-alpha
,
zerging
,
making
,
content
,
trivial
,
swarming
,
player
,
players
,
boss fights
,
harvesting
,
gathering
,
epic quests
,
revenue model
,
underwater content
,
boats
,
communication
,
character creation
,
open world
,
gender locked classes
,
progeny
,
achievements
,
class roles
,
death penalty
,
warrior weapons
,
animations
,
user interface customization
,
color blind options
,
voice chat
,
leashing
]
Section:
Library
Category:
Developer Interviews
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