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2023-Mar-23
Pantheon: Rise of the Fallen - Parting the Veil - Pantheon's Open World
Section:
Library
Category:
Miscellaneous
Horizontal progression options in an open world
2023-Jan-26
January 2023 Newsletter
Section:
Library
Category:
Newsletters
Community Feature (Community Spotlight)
...
System, Fractures,
Horizontal
Progression, Dynamic...
when your character
progression
could take you down...
2022-Apr-20
Pantheon: Rise of the Fallen Lead Dev Interview - Chris Perkins - Countdown to Classic Podcast
Section:
Library
Category:
Developer Interviews
Making a compelling classically-spirited MMORPG in the modern age
[
exploration
,
horizontal progression
,
limited playtime
]
2021-Apr-2
Behind the Design - Balance and Progression
Section:
Library
Category:
Video News
How are you creating tension between vertical and horizontal progression?
2020-Jan-31
General Q&A w/ Chris “Joppa” Perkins (Part 2)
Section:
Library
Category:
Developer Roundtables
Alternate advancement and horizontal progression
2018-Aug-17
GS2 - E32 -Pantheon Special Edition with Brad McQuaid and Chris Perkins - Gamespace Game Show
Section:
Library
Category:
Developer Interviews
Non-combat horizontal progression systems like Diplomacy
2018-Jul-7
Pantheon AMA Responses
- [
beta
,
druid healing
,
racial identity
,
animation
,
crowd control
,
grouping
,
factions
,
dungeons
,
camping
,
npc spawns
,
leveling progression
,
communication
,
development
,
content
,
in-game
,
content
,
perception
,
target audience
,
streamers
,
expansions
,
griefing
,
zone development
,
raid size
,
pre-alpha
,
unity engine
,
server population
,
epic quests
,
character creation
,
publisher
,
ranger
,
kickstarter
,
design
,
progeny
,
funding
,
team growth
,
pvp
,
racial starting areas
,
auction
,
revenue model
,
instances
,
monopolization
,
spawn
,
camping
,
bosse
,
bosses
,
bottleneck
,
bottlenecks
,
guild
,
levitate ability
,
loot
,
exploration
,
hidden and gated content
,
world
,
lore
,
thronefast
,
structures
,
twinking
,
giving
,
powerful
,
higher
,
level
,
item
,
items
,
lower
,
level
,
player
,
players
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
a lot of time in.
Horizontal
content is also very ...
2018-Mar-14
March 2018 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Community Spotlight
...
maintaining important
horizontal
progression attained...
important horizontal
progression
attained from each...
2017-Sep-16
Sandbox vs. Themepark
- [
horizontal progression
,
player created content
,
quests
]
Section:
Aradune
Category:
Blogs
Matching text: ...
Some of the alternate
horizontal
paths will be present (I ...
2016-Dec-9
Pantheon: Rise of the Fallen - CohhCarnage plays the Rogue
Section:
Library
Category:
Gameplay Streams
Horizontal progression and a dynamic world
2016-Feb-22
Grinding -- Good or Bad?
- [
horizontal progression
,
faction
,
design
]
Section:
Aradune
Category:
Blogs
2015-Jan-22
Pantheon: Rise of the Fallen - Game Features and Summary
- [
pantheon overview
]
Section:
Library
Category:
Miscellaneous
Matching text: ...
city either.) -
Horizontal
character growth, with ...
on meaningful character
progression
that prioritizes the ...
2014-Feb-1
Pantheon: Rise of the Fallen Q&A with Brad McQuaid, Salim Grant, and Ben de la Durantaye!
Section:
Kickstarter
Category:
Video Interviews
Horizontal progression
Different playstyles and horizontal progression (cont'd)
2014-Jan-24
Exclusive MMORPG.com Q&A with Brad McQuaid
- [
leveling progression
,
crafting epic items
,
deity choice
,
playstyles
,
quests
,
bound items
,
combat pacing
,
class group roles
,
item restrictions
,
crafting
,
economy
,
roleplaying
]
Section:
Kickstarter
Category:
Text Interviews
Matching text: ...
We’re looking into ‘
horizontal
progression,’ which ...
looking into ‘horizontal
progression
,’ which means fewer, but ...
2014-Jan-13
Brad McQuaid talks Pantheon: Rise of the Fallen, Kickstarter campaign launches today
- [
target audience
,
grinding
,
combat
,
telegraphs
,
limited ability sets
,
grouping vs. raiding
,
progression
,
economy
,
team size
]
Section:
Kickstarter
Category:
Text Interviews
Matching text: ...
end up focusing on more "
horizontal
" content than ...
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