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Kickstarter
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2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Pantheon: One Year Later
[
development
,
implementation
,
hdrp
,
terrain
,
seamless
,
weather
,
assets
,
vinl networking
,
weapons
,
techniques
,
readiness endurance health and mana resources
,
class passive abilities
,
combat
,
user interface
,
sprint
,
crafting and gathering
,
mining nodes
,
banks
,
death
,
deleveling
,
experience
,
zones and world building
,
npcs
,
buffs
,
pacing
,
armor and weapons
,
attributes
,
regeneration
,
climates
,
climbing
,
skills
,
progression
,
casters
,
healing
,
soloing
,
difficulty
,
itemization
,
gear
,
visible loot
,
vendors
,
patch notes
]
...
the amount of damage miti
gated
by successful Block...
more frequent character
progression
and allow us to more...
2022-Jul-28
CohhCarnage Talks Funding & Development with VR's CEO & Creative Director
Section:
Library
Category:
Developer Roundtables
Encouraging exploration of the entire world even at high levels
[
progression
,
endgame
,
gated content
]
2022-Mar-17
March 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
hdrp
,
network stack (vinl) implementation
,
day/night
,
alpha 1
,
quality assurance
,
testing
,
weather
,
development
,
art assets
,
user interface
,
onboarding
,
class and pet implementation
]
...
have been propa
gated
out to pre-existing...
content, gameplay, and
progression
. • Existing crafting...
2021-Feb-26
Crafting & Harvesting
- [
gathering
]
Section:
Library
Category:
Developer Roundtables
Will progression be gated by crafting/gathering?
[
harvesting
]
2021-Feb-5
Crafting & Gathering Introduction
- [
harvesting
]
Section:
Library
Category:
Video News
Progression gated by quests
2018-Jul-7
Pantheon AMA Responses
- [
beta
,
druid healing
,
racial identity
,
animation
,
crowd control
,
grouping
,
factions
,
dungeons
,
camping
,
npc spawns
,
leveling progression
,
communication
,
development
,
content
,
in-game
,
content
,
perception
,
target audience
,
streamers
,
expansions
,
griefing
,
zone development
,
raid size
,
pre-alpha
,
unity engine
,
server population
,
epic quests
,
character creation
,
publisher
,
ranger
,
kickstarter
,
design
,
progeny
,
funding
,
team growth
,
pvp
,
racial starting areas
,
auction
,
revenue model
,
instances
,
monopolization
,
spawn
,
camping
,
bosse
,
bosses
,
bottleneck
,
bottlenecks
,
guild
,
levitate ability
,
loot
,
exploration
,
hidden and gated content
,
world
,
lore
,
thronefast
,
structures
,
twinking
,
giving
,
powerful
,
higher
,
level
,
item
,
items
,
lower
,
level
,
player
,
players
]
Section:
Library
Category:
Developer Interviews
2016-Oct-14
October 2016 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
VIP Q&A
[
raid
,
roles
,
starting area
,
class quests
,
guilds
,
weather
,
gated progression
]
...
crafting and trade skill
progression
will only be possible in...
2014-Apr-3
Sample High Level Design (Climates)
- [
racial passives
]
Section:
Aradune
Category:
Blogs
Matching text: ...
on a Character are miti
gated
or otherwise interfered ...
from a gameplay and
progression
standpoint to have those ...
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