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2023-Mar-30
March 2023 Newsletter
Section:
Library
Category:
Newsletters
A Month in the Life of Content
[
anthony guidi
,
releases
,
communication
,
reveals
,
demos
,
team
,
visionary realms
]
...
we can take some of that
progress
and turn it into a live...
a VIP roundtable in
video
form and roughly a...
2023-Jan-26
January 2023 Newsletter
Section:
Library
Category:
Newsletters
Community Feature (Community Spotlight)
...
when your character
progress
ion could take you down...
listen to on the go, or
video
offerings to consume...
the later years of MMO
releases
I found myself diving...
2022-Aug-18
August 2022 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
...
CLASS AND WORLD BUILDING
PROGRESS
Our August 2022...
highlighting in-game
video
from the previous PA...
in recent content
releases
, will be fully available...
Showcasing Pantheon: Rise of the Fallen
[
communication
,
reveals
,
streamer program
,
releases
,
kickstarter
,
crowdfunding
,
investors
,
target audience
,
alpha 1
,
ben dean
,
visionary realms
]
...
development and work in
progress
is important to us at...
on other projects,
video
game content was just...
2021-Nov-18
November Newsletter Extra - More AMA Questions Answered!
- [
teleports
,
fast travel
,
porting
,
tank info releases
,
soft launch
,
crowd control
,
lore releases
,
name reservation pledge perk
,
starting areas
,
team
,
dev
,
team
,
size
,
growth
,
work
,
development
,
visionary realms
,
website
,
surname
,
map
,
content releases
,
quests
,
perception
,
ability vfx progression
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
which players will
progress
as Keepers and unlock ...
and clear on the Monk
video
and are excited to do ...
2021-Sep-16
September 2021 Newsletter
Section:
Library
Category:
Newsletters
How Game Worlds Foster Creativity (Community Spotlight)
...
go, but I’m proud of my
progress
in painting. My drawing...
doing my usual “youtube
video
s about upcoming MMOs...
forward to when Pantheon
releases
? Grouping with...
2018-Jul-7
Pantheon AMA Responses
- [
beta
,
druid healing
,
racial identity
,
animation
,
crowd control
,
grouping
,
factions
,
dungeons
,
camping
,
npc spawns
,
leveling progression
,
communication
,
development
,
content
,
in-game
,
content
,
perception
,
target audience
,
streamers
,
expansions
,
griefing
,
zone development
,
raid size
,
pre-alpha
,
unity engine
,
server population
,
epic quests
,
character creation
,
publisher
,
ranger
,
kickstarter
,
design
,
progeny
,
funding
,
team growth
,
pvp
,
racial starting areas
,
auction
,
revenue model
,
instances
,
monopolization
,
spawn
,
camping
,
bosse
,
bosses
,
bottleneck
,
bottlenecks
,
guild
,
levitate ability
,
loot
,
exploration
,
hidden and gated content
,
world
,
lore
,
thronefast
,
structures
,
twinking
,
giving
,
powerful
,
higher
,
level
,
item
,
items
,
lower
,
level
,
player
,
players
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
design changes as you
progress
and as things are tried ...
you are no doubt aware,
video
game design changes as ...
yet. Can we have more
releases
like that instead of ...
2015-Aug-20
Catching Up on the Past Year
- [
what chris perkins does at visionary realms
,
progress video releases
,
what corey lefever does at visionary realms
,
target audience
,
exploration
,
immersion
,
climates
,
fractures
,
corpse runs
,
death penalty
,
crafting
,
design
,
camping
,
instances
,
publisher
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
Realms was releasing a
video
every month showing the ...
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