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2023-Mar-30
March 2023 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
...
month for the Pantheon
team
as we continued to push...
was talk of a guild cap
size
recently, can you...
2023-Feb-23
February 2023 Newsletter
Section:
Library
Category:
Newsletters
Signature Botanicals
[
artist
,
esther shin
,
concept
,
environment
,
terrain
,
assets
]
...
see Esther and the art
team
hold themselves to a...
will consist of all 3
size
s ranging in different...
2022-Dec-22
December 2022 Newsletter
Section:
Library
Category:
Newsletters
Tools of Pantheon
[
robert crane
,
programming
,
terrain
,
development
,
procedural generation
,
environment
,
world building
,
assets
,
artists
,
design
,
quests
,
npcs
]
...
was needed to handle the
team
scaling in size. We...
the team scaling in
size
. We have many tools...
2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Pantheon: One Year Later
[
development
,
implementation
,
hdrp
,
terrain
,
seamless
,
weather
,
assets
,
vinl networking
,
weapons
,
techniques
,
readiness endurance health and mana resources
,
class passive abilities
,
combat
,
user interface
,
sprint
,
crafting and gathering
,
mining nodes
,
banks
,
death
,
deleveling
,
experience
,
zones and world building
,
npcs
,
buffs
,
pacing
,
armor and weapons
,
attributes
,
regeneration
,
climates
,
climbing
,
skills
,
progression
,
casters
,
healing
,
soloing
,
difficulty
,
itemization
,
gear
,
visible loot
,
vendors
,
patch notes
]
...
and ViNL upgrades, the
team
has also been hard at...
and further empha
size
the value of resource...
2022-Aug-18
August 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
alpha 1
,
vinl networking implementation
,
hdrp
,
pre-alpha testing timeline
,
programming
]
...
The development
team
here at Visionary Realms...
and furnishing
size
s to account for player...
2022-Jul-28
CohhCarnage Talks Funding & Development with VR's CEO & Creative Director
Section:
Library
Category:
Developer Roundtables
Visionary Realms team size
2022-Jul-21
July 2022 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
...
new additions to our Art
team
, as well as what they...
these highlights: ā¢
Size
Expectations of Dungeons...
2022-May-19
May 2022 Newsletter
Section:
Library
Category:
Newsletters
The Early Monk Experience
[
abilities
,
combat
,
pulling
,
off-tanking
,
progression
,
techniques
,
design
,
soloing
,
dps
,
endgame
,
conditions
,
chakra
,
limited ability set
]
...
to a well-coordinated
team
. It has been stated...
We really want to empha
size
the class fantasy of the...
2022-Apr-20
Pantheon: Rise of the Fallen Lead Dev Interview - Chris Perkins - Countdown to Classic Podcast
Section:
Library
Category:
Developer Interviews
Team size
2022-Mar-17
March 2022 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
...
work the development
team
has been putting forth...
and Effect of Team
Size
ā¢ Onboarding Process...
2022-Feb-25
HR
Section:
Library
Category:
Developer Roundtables
Is team size or internal communication more important?
2022-Feb-17
February 2022 Newsletter
Section:
Library
Category:
Newsletters
The Early Wizard Experience
[
endgame
,
combat
,
abilities
,
progression
,
soloing
,
dps
]
...
I first came onto the
team
, the Wizard stood out as...
Pantheon strives to empha
size
. Its toolkit was also...
2021-Nov-18
November Newsletter Extra - More AMA Questions Answered!
- [
teleports
,
fast travel
,
porting
,
tank info releases
,
soft launch
,
crowd control
,
lore releases
,
name reservation pledge perk
,
starting areas
,
team
,
dev
,
team
,
size
,
growth
,
work
,
development
,
visionary realms
,
website
,
surname
,
map
,
content releases
,
quests
,
perception
,
ability vfx progression
]
Section:
Library
Category:
Developer Interviews
Matching text: ...
people are on the VR
team
and how much time does ...
effect on the perceived
size
of the world. However, ...
2021-Nov-18
November 2021 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
hdrp
,
high
,
definition
,
render
,
pipeline
,
network stack implementation
,
combat
,
abilities
,
spell
,
spells
,
abilities
,
attributes
,
itemization
,
gear progression
,
class identity
,
level progression
,
difficulty
,
alpha 1
]
...
focus of our Programming
team
so they can stay all-in...
for different group
size
s. Our intent is that...
2021-Aug-19
August 2021 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
[
alpha 1
,
timelines
,
dynamic events
,
dispositions
,
traits
,
design
]
...
CohhCarnage and the
team
of developers on-demand...
try it!ā Chris empha
size
d that if companies do...
2021-Aug-13
Pantheon: Rise of the Fallen - CohhCarnage Hosted Gameplay - August 2021
Section:
Library
Category:
Gameplay Streams
Pantheon overview and team size
2021-Jun-29
June 2021 Producerās Letter
- [
team growth
,
alpha 1 timeline
,
patch notes
,
pre-alpha testing
]
Section:
Library
Category:
Newsletters
Matching text: ...
year we bolstered our
team
with the design talents ...
but what I want to empha
size
is this: this is not ...
2021-Mar-27
March 2021 Producerās Letter
- [
alpha 1 timeline
,
pre-alpha testing
,
team growth
]
Section:
Library
Category:
Newsletters
Matching text: ...
We know with our current
team
size that this would ...
with our current team
size
that this would take ...
ā
2020-Oct-14
October 2020 Producerās Letter
- [
kickstarter
,
programming
,
refactor
,
project faerthale
,
pre-alpha testing
]
Section:
Library
Category:
Newsletters
Matching text: ...
passion project for the
team
. That is to say, most ...
them. Not to mention the
size
of the code was ...
2020-Apr-8
April 2020 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Matching text: ...
us, so we encourage our
team
members to keep safe and ...
need to be moved, re
size
d or fitted into the zone ...
Producerās Letter
[
development
,
racial character models
,
animation
,
user interface
,
name-an-npc pledge perk
]
2019-Oct-4
Much to do About Pantheon -- CCO update
- [
pve vs pvp
,
abilities
,
spell
,
spells
,
abilities
,
npc combat
,
chris perkins
,
design inspiration
,
pantheon overview
,
unity engine
,
limited playtime
,
death
,
visionary realms
,
content
,
in-game
,
content
,
implementation
]
Section:
Aradune
Category:
Blogs
Matching text: ...
even happens within the
team
). But some of those ...
with not just horizontal
size
but verticality as well ...
2019-Oct-2
Pantheon, PvP, launch vs. post.launch
Section:
Aradune
Category:
Blogs
Matching text: ...
Co-op, interdependence,
team
work -- it's still time ...
So, I just want to emph
size
that this plan is NOT ...
2019-Apr-17
April 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Meet the Devs: Ross Worthley
[
environment
,
explore
,
exploring
,
exploration
,
art assets
,
development
]
...
Q: Welcome to the
team
, Ross! Or maybe we...
It all depends on the
size
and complexity of the...
2019-Mar-20
March 2019 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Reader Questions
[
perception
,
npc
,
day/night cycle
,
zone level range
,
character creation
,
climate
,
extreme
,
climate
,
climates
,
acclimation
,
progeny
,
class role
,
deity
,
deity
,
deities
,
mana resource regen
,
race class combination
,
shaman
,
druid
,
pets
,
passive
,
abilities
,
leveling
,
soloing
,
caravan
,
alternate advancement
,
mentoring
,
raid zerging
,
travel
,
quest
,
underwater
,
guilds
,
alpha 1
]
...
2 asks: What are the
team
's goals/desires behind...
What will be the raid
size
for Pantheon? 30? 36?...
2019-Mar-15
Pantheon Rise of the Fallen VoT Show #152 Dev Q&A w/ Kilsin, Machail & Convo
Section:
Library
Category:
Developer Interviews
Team size
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