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2022-Sep-29September 2022 Newsletter
Section: Library
Category: Newsletters
2021-Nov-12Pantheon: Rise of the Fallen - Live Developer AMA
Section: Library
Category: Video News
2020-Feb-28World Building
Section: Library
Category: Developer Roundtables
2019-Jul-24July 2019 Newsletter
Section: Library
Category: Web-Archived Newsletters
2014-Jul-10State of the Game 7/9/14 - [visionary realms, development, halnir, races, starting areas, fast travel, unity engine, world building, placeholder art assets, team growth, implementation, combat, limited ability sets, network, reveals, character models, climates, user interface]
Section: Aradune
Category: Blogs
Matching text: ... and the player community in general. That said, ... We have the unity store where we can purchase ...plan was to post that part here as a blog, so here ...What about the art assets that go into the zone? ...
    2014-Jun-3Building Pantheon - [team growth, team size, development, network stack, crowdfunding, unity store placeholder art assets, unity engine, character artists, programming, ceo]
    Section: Kickstarter
    Category: Announcements
    Matching text: ... big should a zone be?’ Unity is allowing us to create ...packages from the Unity store to save us time and make ...interviewing character artists, and once they are ...we continue to download assets and packages from the ...
      2014-Apr-30What should we care about most? - [artist style, placeholder art assets, graphics vs. gameplay]
      Section: Aradune
      Category: Blogs
      Matching text: ... and greatest graphics (Unity is great, but we could ...and also with less unity store assets, the important ...at some of the uber cartoony look it made me ...with less unity store assets, the important thing to ...
        2014-Jan-28Pantheon Developer Series #1
        Section: Kickstarter
        Category: Video Interviews
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