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2023-Jun-29
June 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
...
removing store-bought
NPC
s and replacing them with...
them with in-house
model
s. The common wolf has...
2023-May-25
May 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
development
,
testing
,
pre-alpha
,
streamer program
,
vinl networking
,
crafting
,
alpha 1
]
...
Programming & Design
NPC
Combat Awareness:...
ankle/knee-high flora
model
ing. Player Models: In...
2023-Apr-27
April 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
development
,
team growth
,
artists
,
streamers
,
pre-alpha testing
,
alpha 1
]
...
Programming & Design
NPC
Combat Awareness:...
on Wild’s End. Player
Model
s: In Progress What it...
2023-Mar-30
March 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
communication
,
streamer program
,
pre-alpha
,
alpha 1
,
crafting and gathering implementation
,
test
,
networking
,
client performance
,
development
]
...
Programming & Design
NPC
Combat Awareness:...
• Wellpond Player
Model
s: In Progress UPDATED ...
2023-Feb-23
February 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
alpha 1
,
implementation
,
development
,
crafting
,
gathering
,
vinl networking
,
character models
,
animations
,
pre-alpha testing
]
...
Programming & Design
NPC
Combat Awareness:...
integrate our new player
model
s with all of their newly...
2023-Jan-26
January 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
alpha 1
,
development
,
seamless
,
vinl networking
,
world building
,
character models
,
gathering
,
ability loadouts
,
implementation
]
...
Programming & Design
NPC
Combat Awareness:...
Human and Dark Myr
model
s are serving as a test...
Last Month in Review
...
will now function as an
NPC
style entity, which...
• The new character
model
s are a very important...
2022-Dec-22
December 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha testing
,
vinl networking
,
alpha 1
,
reveals
,
communication
,
streamer
,
team growth
,
development
]
...
Programming & Design
NPC
Combat Awareness:...
environment. Player
Model
s: In Progress UPDATED ...
2022-Nov-24
November 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha testing
,
alpha 1
,
cohhcarnage
,
classes
,
combat
,
itemization
,
vendors
,
quest
,
dungeon
]
...
Programming & Design
NPC
Combat Awareness:...
be streamable. Player
Model
s: In Progress UPDATED ...
Last Month in Review
...
systems • Perception •
NPC
Combat Tactics,...
on the new character
model
s was also discussed, in...
2022-Nov-11
Pantheon: Rise of the Fallen - Year in Review
Section:
Library
Category:
Video News
Adam Mostel’s 2022 highlights
[
combat development
,
attributes
,
npcs
,
vendors
,
itemization
,
artists
,
character models
]
2022-Oct-27
October 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha population
,
vinl network
,
alpha 1
,
test frequency
,
dark myr character models
,
swimming
,
aggro
,
assets
,
environment
,
terrain
,
development
,
implementation
,
client
]
...
Programming & Design
NPC
Combat Awareness:...
of our revised Dark Myr
model
s, the beginnings of our...
2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha test
,
character model asset
,
animation and rigging development
,
team growth
,
vinl networking
,
weather
,
day/night cycle
,
climates
,
swimming
,
perception storyline
,
npc abilities
,
warrior implementation
,
world building
,
alpha 1
]
...
expanding player and
NPC
ability loadouts, and...
character and armor
model
s up to final art...
Pantheon: One Year Later
[
development
,
implementation
,
hdrp
,
terrain
,
seamless
,
weather
,
assets
,
vinl networking
,
weapons
,
techniques
,
readiness endurance health and mana resources
,
class passive abilities
,
combat
,
user interface
,
sprint
,
crafting and gathering
,
mining nodes
,
banks
,
death
,
deleveling
,
experience
,
zones and world building
,
npcs
,
buffs
,
pacing
,
armor and weapons
,
attributes
,
regeneration
,
climates
,
climbing
,
skills
,
progression
,
casters
,
healing
,
soloing
,
difficulty
,
itemization
,
gear
,
visible loot
,
vendors
,
patch notes
]
...
the exception of certain
NPC
abilities, traits, or...
Entity and Prop
model
s have been converted for...
Guilds of Pantheon (Community Spotlight)
...
item or even a strange
NPC
. Totally perfect. ...
other roleplaying game
model
s which pit a single...
2022-Aug-18
August 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
alpha 1
,
vinl networking implementation
,
hdrp
,
pre-alpha testing timeline
,
programming
]
...
Programming & Design
NPC
Combat Awareness:...
Pass, and moving into
model
ing. • Created...
2022-Jul-21
July 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
funding
,
investor
,
visionary realms
,
pledge
,
pre-alpha testing
,
alpha 1
,
development
]
...
Programming & Design
NPC
Combat Awareness:...
player and armor
model
s, animation, gathering,...
2022-May-19
May 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
team growth
,
artists
,
world building
,
visionary realms
,
development
,
vinl network implementation
,
crafting and gathering implementation
,
programming
,
alpha 1
,
harvesting
]
...
regions, reviewing
NPC
populations and level...
polishing the
model
s of our existing player...
2022-Apr-21
April 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
programming
,
network
,
crafting
,
quality assurance
,
class design
,
world building
,
artist team
,
alpha 1
]
...
Programming & Design
NPC
Combat Awareness:...
Avendyr’s Pass. Player
Model
s: To Do What it is: Rig...
2022-Mar-17
March 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
hdrp
,
network stack (vinl) implementation
,
day/night
,
alpha 1
,
quality assurance
,
testing
,
weather
,
development
,
art assets
,
user interface
,
onboarding
,
class and pet implementation
]
...
Programming & Design
NPC
Combat Awareness:...
a later date. Player
Model
s: To Do What it is: Rig...
2022-Feb-17
February 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
hdrp
,
network stack
,
alpha 1
,
water system implementation
,
development
,
day/night cycle
,
art assets
]
...
the placement of
NPC
and world object spawns...
armory of new weapon
model
s, refining our combat...
2022-Jan-20
January 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
hdrp
,
team growth
,
artist
,
communication
,
streamers
,
alpha 1
,
visionary realms
,
pledge system
]
...
will be used to inform
NPC
s, characters, armor, and...
general flora. Player
Model
s: To Do What it is: Rig...
2021-Dec-23
December 2021 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
year-in-review
,
alpha 1
,
pledges
,
hdrp
,
network stack
,
reveals
,
pre-alpha
,
communication
]
...
Combat Awareness in our
NPC
s. This demo was widely...
(world props, character
model
s, etc.) have been...
Monthly Recap
...
Elves, Ogres, and Orcs (
NPC
) were shown with...
is put into place, these
model
s will look even better. ...
2021-Nov-18
November 2021 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
hdrp
,
high
,
definition
,
render
,
pipeline
,
network stack implementation
,
combat
,
abilities
,
spell
,
spells
,
abilities
,
attributes
,
itemization
,
gear progression
,
class identity
,
level progression
,
difficulty
,
alpha 1
]
...
all of our game assets (
NPC
models, environment...
of our game assets (NPC
model
s, environment props,...
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