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2023-May-25
May 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
development
,
testing
,
pre-alpha
,
streamer program
,
vinl networking
,
crafting
,
alpha 1
]
...
production, as mentioned
ViNL
optimization continues,...
(both client and
network
) of game assets,...
2023-Apr-27
April 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
development
,
team growth
,
artists
,
streamers
,
pre-alpha testing
,
alpha 1
]
...
the board. • Key post-
ViNL
functionality still...
(both client and
network
) of game assets,...
2023-Mar-30
March 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
communication
,
streamer program
,
pre-alpha
,
alpha 1
,
crafting and gathering implementation
,
test
,
networking
,
client performance
,
development
]
...
Test. • Key post-
ViNL
functionality still...
to test out these
network
and performance...
2023-Feb-23
February 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
alpha 1
,
implementation
,
development
,
crafting
,
gathering
,
vinl networking
,
character models
,
animations
,
pre-alpha testing
]
...
borders. • Key post-
ViNL
functionality still...
in order to make the
network
, data and server...
2023-Jan-26
January 2023 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
alpha 1
,
development
,
seamless
,
vinl networking
,
world building
,
character models
,
gathering
,
ability loadouts
,
implementation
]
...
Work on our post-
ViNL
integration priorities...
(both client and
network
) of game assets,...
Terminus - From Design Docs to Art
[
artist
,
jared pullen
,
concept
]
...
HDRP conversion and new
ViNL
network stack have been...
conversion and new ViNL
network
stack have been...
Last Month in Review
...
pieces needed around our
ViNL
network to unlock our...
needed around our ViNL
network
to unlock our fully...
2022-Dec-22
December 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha testing
,
vinl networking
,
alpha 1
,
reveals
,
communication
,
streamer
,
team growth
,
development
]
...
game, and the success of
VINL
’s performance and...
(both client and
network
) of game assets,...
Last Month in Review
...
our new network solution
ViNL
, and showing our...
After discussing our new
network
solution ViNL, and...
2022-Nov-24
November 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha testing
,
alpha 1
,
cohhcarnage
,
classes
,
combat
,
itemization
,
vendors
,
quest
,
dungeon
]
...
distances. • Key post-
ViNL
functionality still...
both on a client and
network
level. We’ve made great...
Visionary Realms Gives Thanks
[
hdrp
,
vinl networking
,
investors
,
character creation
,
character models
,
armor
,
community
,
artists
,
programming
,
design
,
chris rowan
,
chris perkins
,
ben dean
,
jeanna ruschell
,
michael butler
,
duarte ferreira
,
leonardo evangelisti
,
tara solbrig
,
ben walters
,
david beach
,
steve clover
,
ester shin
,
jason bolton
,
robert crane
,
jared pullen
,
tony guidi
,
team
]
...
creation tools and
ViNL
, our homegrown high...
completely new in-house
network
library, the list of...
2022-Nov-11
Pantheon: Rise of the Fallen - Year in Review
Section:
Library
Category:
Video News
Kyle Olsen’s 2022 highlights
[
programming
,
hdrp
,
vinl network implementation
,
client performance
,
designer tools
]
Implementation of features dependent on ViNL networking
How the most recent Pre-Alpha test helped improve ViNL networking
How adding more zones will affect ViNL network stability
2022-Oct-27
October 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha population
,
vinl network
,
alpha 1
,
test frequency
,
dark myr character models
,
swimming
,
aggro
,
assets
,
environment
,
terrain
,
development
,
implementation
,
client
]
...
time since our HDRP and
ViNL
conversions. We were...
(both client and
network
) of game assets,...
2022-Oct-13
Pantheon: Rise of the Fallen - Wild's End and Sevil Manor
Section:
Library
Category:
Video News
500 concurrent players in one zone during most recent Pre-Alpha test with ViNL networking
2022-Sep-29
September 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
pre-alpha test
,
character model asset
,
animation and rigging development
,
team growth
,
vinl networking
,
weather
,
day/night cycle
,
climates
,
swimming
,
perception storyline
,
npc abilities
,
warrior implementation
,
world building
,
alpha 1
]
...
• Outstanding post-
ViNL
functions including...
(both client and
network
) of game assets,...
Pantheon: One Year Later
[
development
,
implementation
,
hdrp
,
terrain
,
seamless
,
weather
,
assets
,
vinl networking
,
weapons
,
techniques
,
readiness endurance health and mana resources
,
class passive abilities
,
combat
,
user interface
,
sprint
,
crafting and gathering
,
mining nodes
,
banks
,
death
,
deleveling
,
experience
,
zones and world building
,
npcs
,
buffs
,
pacing
,
armor and weapons
,
attributes
,
regeneration
,
climates
,
climbing
,
skills
,
progression
,
casters
,
healing
,
soloing
,
difficulty
,
itemization
,
gear
,
visible loot
,
vendors
,
patch notes
]
...
Inc. Network Library (
ViNL
). Don’t let the relative...
from Unity’s native
network
ing solution, uLink, to...
2022-Aug-26
Investment, Development, and Marketing - With Chris Rowan and Ben Dean
Section:
Library
Category:
Developer Roundtables
Goal for ViNL network implementation
2022-Aug-18
August 2022 Newsletter
Section:
Library
Category:
Newsletters
Last Month in Review
...
the newly implemented
ViNL
networking solution,...
newly implemented ViNL
network
ing solution, another...
Producer's Letter
[
alpha 1
,
vinl networking implementation
,
hdrp
,
pre-alpha testing timeline
,
programming
]
...
networking solution
ViNL
, and enhancements to our...
of our in-house
network
ing solution ViNL, and...
2022-Jul-28
CohhCarnage Talks Funding & Development with VR's CEO & Creative Director
Section:
Library
Category:
Developer Roundtables
What is ViNL networking?
ViNL networking implementation
2022-Jul-21
July 2022 Newsletter
Section:
Library
Category:
Newsletters
Producer's Letter
[
funding
,
investor
,
visionary realms
,
pledge
,
pre-alpha testing
,
alpha 1
,
development
]
...
core integration of
ViNL
• We are continuing...
(both client and
network
) of game assets,...
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