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2023-Feb-23February 2023 Newsletter
Section: Library
Category: Newsletters
2022-Apr-21April 2022 Newsletter
Section: Library
Category: Newsletters
2021-Sep-16September 2021 Newsletter
Section: Library
Category: Newsletters
2021-Aug-19August 2021 Newsletter
Section: Library
Category: Newsletters
2021-Jul-30Design & Production
Section: Library
Category: Developer Roundtables
2020-Dec-26Pantheon Rise of the Fallen Voices of Terminus Show #186 The Years End 2020
Section: Library
Category: Developer Interviews
2019-Oct-30October 2019 Newsletter
Section: Library
Category: Web-Archived Newsletters
  • Racial Passive Innates
    ...pack hunters. In our design discussions, raptors are...our Lead Writer, drew inspiration for the Dark Myr of...
2019-Oct-4Much to do About Pantheon -- CCO update - [pve vs pvp, abilities, spell, spells, abilities, npc combat, chris perkins, design inspiration, pantheon overview, unity engine, limited playtime, death, visionary realms, content, in-game, content, implementation]
Section: Aradune
Category: Blogs
Matching text: ... called DDT. allows the designers, especially Chris ...
    2019-Apr-17April 2019 Newsletter
    Section: Library
    Category: Web-Archived Newsletters
    • From Concept to Model: North Tusk Orcs [lore]
      ...establish that in the designs. You can see the tusk...a lot of large apes as inspiration. I thought it would be...
    • Pledge Rewards
      ...to approval by the Design team. Submission... From the spark of inspiration to the kindled flame of...
    2019-Mar-20March 2019 Newsletter
    Section: Library
    Category: Web-Archived Newsletters
    2018-Dec-12December 2018 Newsletter
    Section: Library
    Category: Web-Archived Newsletters
    2018-Nov-14November 2018 Newsletter
    Section: Library
    Category: Web-Archived Newsletters
    • Behind the Design: Perception [skills]
      ...Behind the Design: Perception By Chris...system. The Inspiration The trend of most...
    • Intro [pledges]
      ...Those that love game design are in for a treat as...up an inside look at the inspiration for the perception...
    2018-Sep-12September 2018 Newsletter
    Section: Library
    Category: Web-Archived Newsletters
    2018-Apr-11April 2018 Newsletter
    Section: Library
    Category: Web-Archived Newsletters
    2018-Feb-14February 2018 Newsletter
    Section: Library
    Category: Web-Archived Newsletters
    2017-Dec-11Our TwitchCon 2017 Chat with Brad McQuaid & Corey LeFever - [pantheon overview, target audience, limited playtime, racial identity, pvp, ruleset servers, climates, fractures, ability acquisition and progression, raids, group size, soloing, class roles, housing, mounts and fast travel, economy, crafting, bound items, profession and specializations, progeny]
    Section: Library
    Category: Developer Interviews
    Matching text: ... Realms Senior Game Designer) and talk about their ...you get a moment of inspiration and you can craft ...
      2017-Nov-15November 2017 Newsletter
      Section: Library
      Category: Web-Archived Newsletters
      • Developers Roundup
        ...reached out to offer my design skills to the team, and...and Concept/Design is inspirational. Hats off to the guys....
      2017-Oct-11October 2017 Newsletter
      Section: Library
      Category: Web-Archived Newsletters
      2017-Jun-14June 2017 Newsletter
      Section: Library
      Category: Web-Archived Newsletters
      2014-Feb-26Brad McQuaid on What Comes Next - [kickstarter, crowdfunding]
      Section: Kickstarter
      Category: Text Interviews
      Matching text: ... won't be radically redesigning the game as a result. ... We asked Brad what his inspiration was for this tier and ...
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