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Kickstarter
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2022-Dec-22
December 2022 Newsletter
Section:
Library
Category:
Newsletters
Tools of Pantheon
[
robert crane
,
programming
,
terrain
,
development
,
procedural generation
,
environment
,
world building
,
assets
,
artists
,
design
,
quests
,
npcs
]
...
of these layers is done
procedural
ly. A terrain graph...
late which is the biome
generation
tools. We tried almost...
2021-Oct-21
October 2021 Newsletter
Section:
Library
Category:
Newsletters
Heads Down with Kyle and Rob
[
kyle olsen
,
robert crane
,
programming
,
unity engine
,
hdrp
,
high
,
definition
,
render
,
pipeline
,
urp
,
gaia
,
world
,
building
,
tool
,
development
,
world building
,
graybox
,
network stack
,
ranger and summoner implementation
,
server population
,
client
,
datamining
,
how
,
info
,
sent
,
server
]
...
to use Gaia for the
procedural
baking of our zones and...
implemented the terrain
generation
tools to transform our...
2021-Jun-29
June 2021 Producer’s Letter
- [
team growth
,
alpha 1 timeline
,
patch notes
,
pre-alpha testing
]
Section:
Library
Category:
Newsletters
Matching text: ...
full pipeline for our
procedural
terrain generation ...
our procedural terrain
generation
tooling. This is a vital ...
2021-Apr-30
State of the Game w/ Chris “Joppa” Perkins
Section:
Library
Category:
Developer Roundtables
Procedural generation
2017-Nov-15
November 2017 Newsletter
Section:
Library
Category:
Web-Archived Newsletters
Developers Roundup
...
and extending our
Procedural
/Instancing system to...
gained working on older
generation
s of hardware, trying to...
2017-Nov-2
Community, Content, and Alternative Rulesets
- [
target audience
,
design
,
player population
,
zones
,
world size
,
travel
,
instancing
,
testing
,
seamless
]
Section:
Aradune
Category:
Blogs
Matching text: ...
frequently is that of
procedural
ly generating content -- ...
level, mana and health re
generation
rates, etc.) but to make ...
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