Library of Pantheon
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2021-Apr-30State of the Game w/ Chris “Joppa” Perkins
Section: Library
Category: Developer Roundtables
2020-Oct-16Pantheon MMO: Ben Dean Interview Pre Alpha 5 and Beyond
Section: Library
Category: Developer Interviews
2020-Oct-14October 2020 Producer’s Letter - [kickstarter, programming, refactor, project faerthale, pre-alpha testing]
Section: Library
Category: Newsletters
Matching text: ... with potential partners. Publishers and investors need to ...
    2017-Jul-12July 2017 Newsletter
    Section: Library
    Category: Web-Archived Newsletters
    2017-Jan-11January 2017 Newsletter
    Section: Library
    Category: Web-Archived Newsletters
    2016-Nov-18Unite 2016 Keynote - Pantheon: Rise of the Fallen (Visionary Realms) Demo - [4/11]
    Section: Library
    Category: Gameplay Streams
    2015-Nov-24Interview: Pantheon devs on funding, Unity, and the launch window - [visionary realms, kickstarter, unity engine, art assets, development, target audience]
    Section: Library
    Category: Developer Interviews
    Matching text: ... to change: developers/publishers need to stop spending ...
      2015-Jul-25Does a core group of gamers really change or go away? - [target audience, revenue model]
      Section: Aradune
      Category: Blogs
      Matching text: ... I also hope it makes publishers and developers stop and ...
        2014-May-12Re-building Pantheon!! - [team growth]
        Section: Kickstarter
        Category: Announcements
        Matching text: ... out to Angel Investors, Publishers, and the like, and when ...
          2014-May-4Re-Building Pantheon Part 1 - [funding, team growth]
          Section: Kickstarter
          Category: Announcements
          Matching text: ... out to Angel Investors, Publishers, and the like, and when ...
            2014-Feb-22Site Launch Letter from Brad - [target audience, kickstarter, crowdfunding, investors, publishers, team size, website, pledge perks]
            Section: Kickstarter
            Category: Announcements
            Matching text: ... out to investors and publishers if needed, at a later ...
              2014-Feb-3The father of EverQuest pitches his next-generation online fantasy game world - [kickstarter, team size, combat, lore, abilities, spell, spells, abilities, target audience, funding, development, limited playtime, unity engine]
              Section: Kickstarter
              Category: Text Interviews
              Matching text: ... and some different publishers. But the success that ...
                2014-Jan-28Brad McQuaid Discusses Pantheon : Rise of the Fallen - [target audience, revenue model, graphics, unity engine, team size, kickstarter, crowdfunding]
                Section: Kickstarter
                Category: Text Interviews
                Matching text: ... out to investors and publishers. We’re very passionate ...
                  2014-Jan-25Pantheon Rise of the Fallen - Interview with Brad McQuaid, Ben de la Durantaye, Salim Grant
                  Section: Kickstarter
                  Category: Video Interviews
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